aotds-docks/src/lib/store/ship/weaponry/rules.ts

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2023-03-27 16:59:32 +00:00
import type { Reqs } from "$lib/shipDux/reqs";
export const weaponTypes = [
{
name: "beam",
type: "beam",
reqs: beamReqs,
initial: {
weaponClass: 1,
},
},
{
name: "submunition pack",
type: "submunition",
reqs: { mass: 1, cost: 3 },
initial: { arc: "F" },
},
{
name: "point defence system",
type: "pds",
reqs: { mass: 1, cost: 3 },
initial: {},
},
{
name: "scattergun",
type: "scattergun",
reqs: { mass: 1, cost: 4 },
initial: {},
},
{
name: "needle weapon",
type: "needle",
reqs: { mass: 2, cost: 6 },
initial: { arc: "F" },
},
];
export function weaponReqs(weapon): Reqs {
const { reqs } = weaponTypes.find((wt) => wt.type === weapon.type) || {};
if (!reqs) return {};
if (typeof reqs === "function") return reqs(weapon);
return reqs;
}
const isBroadside = (arcs) => {
if (arcs.length !== 4) return false;
// that'd be A or F
return !arcs.some((a) => a.length === 1);
};
function beamReqs({ weaponClass, arcs }) {
let mass;
if (weaponClass === 1) {
mass = 1;
}
if (weaponClass === 2) {
mass = 2 + (arcs.length > 3 ? 1 : 0);
}
if (weaponClass == 3) {
mass = 4;
if (isBroadside(arcs)) {
mass += 2;
} else {
mass += arcs.length - 1;
}
}
if (weaponClass == 4) {
mass = 8;
if (isBroadside(arcs)) {
mass += 4;
} else {
mass += 2 * (arcs.length - 1);
}
}
return {
mass,
cost: 3 * mass,
};
}