aotds-docks/src/components/Weapon/index.svelte

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<ShipItem {cost} {mass}>
<div class="remove" on:click={remove}>X</div>
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<svelte:component this={weapon_component[weapon_type]} {...weapon}
on:change={update}/>
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</ShipItem>
<script>
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import {getContext } from 'svelte';
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import Arc from '../Weapons/Arc.svelte';
import { weapon_cost_mass } from '../../dux/weapons/rules.js';
import fp from 'lodash/fp';
import _ from 'lodash';
import { createEventDispatcher } from 'svelte';
import ShipItem from '~C/ShipItem';
import Field from '~C/Field';
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import Beam from './Beam';
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import Submunition from './Submunition';
import PointDefenceSystem from './PointDefenceSystem';
import Scattergun from './Scattergun';
import Needle from './Needle';
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import dux from '~/dux';
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const weapon_component = {
beam: Beam,
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'submunition': Submunition,
'pds': PointDefenceSystem,
scattergun: Scattergun,
needle: Needle,
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};
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export let weapon = {};
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export let id;
export let cost;
export let mass;
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export let ship_change = getContext('ship_change') || ( () => {} );
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let weapon_type = weapon.weapon_type;
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const remove = () => ship_change( dux.actions.remove_weapon(id) );
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const update = ({detail}) => {
ship_change( dux.actions.set_weapon({
id, weapon_type, ...detail
}) );
}
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</script>
<style>
.weapon {
display: flex;
align-items: center;
}
.weapon > * {
margin-right: 2em;
}
.arcs {
display: grid;
grid-template-rows: 1fr 1fr 1fr 1fr;
grid-template-columns: 1fr 1fr 1fr 1fr;
align-items: center;
justify-items: center;
width: 6em;
}
.arc input {
margin: 0px;
}
.arc.F {
grid-column: 2 / span 2;
grid-row: 1;
}
.arc.FS {
grid-column: 1;
grid-row: 1 / span 2;
}
.arc.FP {
grid-column: 4;
grid-row: 1 / span 2;
}
.arc.AS {
grid-column: 1;
grid-row: 3 / span 2;
}
.arc.AP {
grid-column: 4;
grid-row: 3 / span 2;
}
.arc.A {
grid-column: 2 / span 2;
grid-row: 4;
}
.add-weapon {
display: block;
}
.remove {
width: 1em;
flex: 0;
color: white;
background-color: black;
border-radius: 0.5em;
height: 1em;
}
</style>