Merge branch 'screens' into main
This commit is contained in:
commit
1242dc1cdf
@ -60,6 +60,7 @@
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"eslint-plugin-prettier": "3.1.4",
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"eslint-plugin-prettier": "3.1.4",
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"eslint-plugin-svelte3": "2.7.3",
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"eslint-plugin-svelte3": "2.7.3",
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"eslint-plugin-you-dont-need-lodash-underscore": "^6.10.0",
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"eslint-plugin-you-dont-need-lodash-underscore": "^6.10.0",
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"file-loader": "^6.0.0",
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"npm-run-all": "^4.1.5",
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"npm-run-all": "^4.1.5",
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"rollup": "^2.3.4",
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"rollup": "^2.3.4",
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"rollup-plugin-livereload": "^1.0.0",
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"rollup-plugin-livereload": "^1.0.0",
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@ -67,6 +68,7 @@
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"rollup-plugin-terser": "^5.1.2",
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"rollup-plugin-terser": "^5.1.2",
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"svelte": "^3.0.0",
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"svelte": "^3.0.0",
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"svelte-material-ui": "^1.0.0-beta.21",
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"svelte-material-ui": "^1.0.0-beta.21",
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"svg-inline-loader": "^0.8.2",
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"tap": "^14.10.7"
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"tap": "^14.10.7"
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},
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},
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"eslintConfig": {
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"eslintConfig": {
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@ -38,7 +38,7 @@
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const reset = ship.dispatch.reset;
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const reset = ship.dispatch.reset;
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const add_screen = ({detail}) => ship.dispatch.add_screen(detail);
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const set_screens = ({detail}) => ship.dispatch.set_screens(detail);
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</script>
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</script>
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@ -49,10 +49,10 @@
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<ShipCost />
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<ShipCost />
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<Propulsion
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<Propulsion
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ftl={$ship.ftl}
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ftl={$ship.ftl}
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engine={$ship.engine}
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engine={$ship.engine}
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on:change_ftl={change_ftl}
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on:change_ftl={change_ftl}
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on:change_engine={change_engine}
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on:change_engine={change_engine}
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/>
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/>
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@ -60,7 +60,7 @@
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{ ... $ship.structure.hull }
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{ ... $ship.structure.hull }
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on:change_hull={change_hull}
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on:change_hull={change_hull}
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screens={ $ship.structure.screens}
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screens={ $ship.structure.screens}
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on:add_screen={add_screen}
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on:set_screens={set_screens}
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/>
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/>
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@ -14,6 +14,6 @@
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width: 0.75em;
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width: 0.75em;
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}
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}
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.cost:after { content: '\00A4'; margin-left: 0.5em; }
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.cost:after { content: '\00A4'; margin-left: 0.5em; }
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.mass:after { content: url("/mass.svg"); width: 0.75em; display:
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.mass:after { content: url("mass.svg"); width: 0.75em; display:
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inline-block; margin-left: 0.5em; }
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inline-block; margin-left: 0.5em; }
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</style>
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</style>
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@ -9,9 +9,7 @@
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</ShipItem>
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</ShipItem>
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<!--
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<Screens {...screens} on:set_screens />
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<Screens {screens} on:add_screen />
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-->
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</Section>
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</Section>
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@ -1,10 +1,14 @@
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<input type="button" value="add screen" on:click={() => add_screen()} />
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<ShipItem { cost } { mass }>
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<input type="button" value="add advanced screen"
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on:click={ () => add_screen(true) }/>
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<Field label="screens">
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<input type="number" bind:value={standard} min="0" />
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</Field>
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<Field label="advanced screens">
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<input type="number" bind:value={advanced} min="0" />
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</Field>
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<ShipItem cost="10" mass="10">
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{ nbr_regular } { nbr_advanced }
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</ShipItem>
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</ShipItem>
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<script>
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<script>
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@ -14,18 +18,20 @@
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import Field from '~C/Field';
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import Field from '~C/Field';
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import ShipItem from '~C/ShipItem';
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import ShipItem from '~C/ShipItem';
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export let screens = [];
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export let cost = 0;
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export let mass = 0;
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$: if( !Array.isArray(screens) ) screens = [];
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export let standard = 0;
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export let advanced = 0;
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let nbr_regular, nbr_advanced;
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let nbr_regular, nbr_advanced;
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$: {
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nbr_regular = screens.filter( ({advanced}) => !advanced ).length;
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nbr_advanced = screens.length - nbr_regular;
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}
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const dispatch = createEventDispatcher();
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const dispatch = createEventDispatcher();
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const add_screen = (advanced) => {
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console.log(advanced); return dispatch( 'add_screen', advanced ); };
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$: dispatch( 'set_screens', { standard, advanced } );
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</script>
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</script>
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<style>
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input {
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width: 3em;
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}
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</style>
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@ -24,6 +24,6 @@
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width: 0.75em;
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width: 0.75em;
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}
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}
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.cost:after { content: '\00A4'; margin-left: 0.5em; }
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.cost:after { content: '\00A4'; margin-left: 0.5em; }
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.mass:after { content: url("/mass.svg"); width: 0.75em; display:
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.mass:after { content: url(mass.svg); width: 0.75em; display:
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inline-block; margin-left: 0.5em; }
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inline-block; margin-left: 0.5em; }
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</style>
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</style>
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@ -9,6 +9,7 @@ import weaponry from './weaponry';
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import { calc_ftl_reqs } from "./ftl/rules";
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import { calc_ftl_reqs } from "./ftl/rules";
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import { calc_ship_req } from "./utils";
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import { calc_ship_req } from "./utils";
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import { candidate_ship_types } from './ship_types';
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import { candidate_ship_types } from './ship_types';
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import structure from './structure';
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const set_ship_mass = action("set_ship_mass", payload());
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const set_ship_mass = action("set_ship_mass", payload());
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const set_name = action("set_name", payload());
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const set_name = action("set_name", payload());
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@ -29,32 +30,13 @@ const initial = {
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used_mass: 0,
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used_mass: 0,
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cost: 10,
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cost: 10,
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},
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},
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structure: {
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mass: 0,
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cost: 0,
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hull: {
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rating: 1,
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advanced: false,
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cost: 2,
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mass: 1,
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},
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screens: [],
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},
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};
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};
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const dux = new Updux({
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const dux = new Updux({
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subduxes: { ftl, engine, weaponry, },
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subduxes: { ftl, engine, weaponry, structure },
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initial
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initial
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});
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});
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const add_screen = action( 'add_screen', payload() );
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dux.addMutation(add_screen, advanced => u.updateIn( 'structure.screens', state => {
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return [ ...(state||[]), { advanced } ]
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}));
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dux.addMutation( reset, () => () => initial );
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dux.addMutation( reset, () => () => initial );
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dux.addMutation(set_hull, ({rating}) => (state) => {
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dux.addMutation(set_hull, ({rating}) => (state) => {
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@ -80,23 +62,22 @@ dux.addSubscription((store) =>
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createSelector(calc_ship_req, (reqs) => store.dispatch(set_ship_reqs(reqs)))
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createSelector(calc_ship_req, (reqs) => store.dispatch(set_ship_reqs(reqs)))
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);
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);
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dux.addSubscription((store) =>
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dux.addSubscription((store) =>
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createSelector(
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createSelector(
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store => store.general.mass,
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store => store.general.mass,
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store => store.general.ship_type,
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store => store.general.ship_type,
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(mass,type) => {
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(mass,type) => {
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const candidates = candidate_ship_types(mass,false);
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const candidates = candidate_ship_types(mass,false);
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console.log({candidates});
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if( candidates.length === 0 ) return;
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if( candidates.length === 0 ) return;
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if( candidates.find( ({name}) => name === type ) ) return;
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if( candidates.find( ({name}) => name === type ) ) return;
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store.dispatch(
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store.dispatch(
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store.actions.set_ship_type(
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store.actions.set_ship_type(
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candidates[0].name
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candidates[0].name
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)
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)
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)
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)
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}
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}
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)
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)
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);
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);
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@ -111,6 +92,27 @@ dux.addSubscription((store) =>
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)
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)
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);
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);
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// to get around 3.00001 ceiling up to 4
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const ceil = number => Math.ceil( Math.round(10*number)/10 );
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dux.addSubscription( store => createSelector(
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ship => ship.general.mass,
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ship => ship.structure.screens.standard,
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ship => ship.structure.screens.advanced,
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(mass,standard,advanced) => {
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console.log({
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mass, standard, advanced
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})
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const standard_mass = standard * Math.max(3,ceil( 0.05 * mass ));
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const advanced_mass = advanced * Math.max(4,ceil( 0.075 * mass ));
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store.dispatch( dux.actions.set_screens_reqs({
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mass: standard_mass + advanced_mass,
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cost: 3 * standard_mass + 4 * advanced_mass
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}));
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}
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));
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dux.addSubscription((store) =>
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dux.addSubscription((store) =>
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createSelector(
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createSelector(
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[
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[
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24
src/dux/structure/index.js
Normal file
24
src/dux/structure/index.js
Normal file
@ -0,0 +1,24 @@
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import Updux from "updux";
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import { action, payload } from "ts-action";
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import u from "updeep";
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import { createSelector } from "reselect";
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import screens from './screens';
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const dux = new Updux({
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initial: {
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mass: 0,
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cost: 0,
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hull: {
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rating: 1,
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advanced: false,
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cost: 2,
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mass: 1,
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}
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},
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subduxes: {
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screens
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}
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})
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export default dux.asDux;
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18
src/dux/structure/screens/index.js
Normal file
18
src/dux/structure/screens/index.js
Normal file
@ -0,0 +1,18 @@
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import Updux from "updux";
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import { action, payload } from "ts-action";
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import u from "updeep";
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import { createSelector } from "reselect";
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const dux = new Updux({
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initial: {
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standard: 0, advanced: 0, cost: 0, mass: 0,
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}
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});
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const set_screens = action('set_screens', payload() );
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dux.addMutation(set_screens, payload => u(payload) );
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const set_screens_reqs = action('set_screens_reqs', payload() );
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dux.addMutation(set_screens_reqs, payload => u(payload) );
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export default dux.asDux;
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@ -42,9 +42,15 @@ module.exports = {
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* For developing, use 'style-loader' instead.
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* For developing, use 'style-loader' instead.
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* */
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* */
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prod ? MiniCssExtractPlugin.loader : "style-loader",
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prod ? MiniCssExtractPlugin.loader : "style-loader",
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"css-loader",
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{ loader: "css-loader",
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options: {url: false}
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}
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],
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],
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},
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},
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{
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test: /\.svg$/,
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loader: 'file-loader'
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|
},
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{
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{
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test: /\.s[ac]ss$/i,
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test: /\.s[ac]ss$/i,
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||||||
use: [
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use: [
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|
Loading…
Reference in New Issue
Block a user