print graser
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@ -1,5 +1,5 @@
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<div>
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<div>
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<Arcs selected={arcs} size="40">
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<Arcs selected={arcs} size={40}>
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<text x="50%" y="50%">
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<text x="50%" y="50%">
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{weaponClass}
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{weaponClass}
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</text>
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</text>
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@ -0,0 +1,9 @@
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<Hst.Story title="Export/PrintShip/Weapons/Graser">
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<Graser arcs={["F", "FS"]} weaponClass={2} />
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</Hst.Story>
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<script>
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import Graser from "./index.svelte";
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export let Hst;
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</script>
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@ -0,0 +1,35 @@
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<div>
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<Arcs selected={arcs} size={40}>
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<polygon
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points="0,30 30,30 15,4"
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style="fill:black"
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transform="translate(7,2) scale(0.85)"
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/>
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<text x="50%" y="50%" style="color: white">
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{weaponClass}
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</text>
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</Arcs>
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</div>
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<script>
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import Arcs from "$lib/components/ShipEdit/Weaponry/Weapon/Arcs.svelte";
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export let weaponClass = 1;
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export let arcs = [];
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</script>
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<style>
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div {
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margin: 0px 0.5rem;
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}
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div :global(path:hover) {
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fill: white;
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}
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div :global(path.active:hover) {
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fill: black;
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}
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text {
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text-anchor: middle;
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dominant-baseline: central;
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font-size: var(--font-scale-10);
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}
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</style>
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@ -3,11 +3,13 @@ import Submunition from "./Submunition.svelte";
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import PDS from "./PDS.svelte";
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import PDS from "./PDS.svelte";
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import Scattergun from "./Scattergun.svelte";
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import Scattergun from "./Scattergun.svelte";
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import Needlebeam from "./Needlebeam.svelte";
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import Needlebeam from "./Needlebeam.svelte";
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import Graser from "./Graser/index.svelte";
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export default {
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export default {
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beam: Beam,
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graser: Graser,
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submunition: Submunition,
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beam: Beam,
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pds: PDS,
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submunition: Submunition,
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scattergun: Scattergun,
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pds: PDS,
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needle: Needlebeam,
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scattergun: Scattergun,
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needle: Needlebeam,
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};
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};
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