beam weapons

This commit is contained in:
Yanick Champoux 2022-03-14 10:40:38 -04:00
parent 70a3c76cde
commit 1cac278c7c
5 changed files with 123 additions and 24 deletions

View File

@ -1,9 +0,0 @@
const is_broadside = arcs => {
if( arcs.length !== 4 ) return false;
// that'd be A or F
return !arcs.some( a => a.length === 1 );
}

View File

@ -0,0 +1,83 @@
<label>beam</label>
<Field label="beam class">
<select bind:value={weaponClass}>
<option value={1}>1</option>
<option value={2}>2</option>
<option value={3}>3</option>
<option value={4}>4</option>
</select>
</Field>
<Field label="arcs">
<select bind:value={nbrArcs}>
{#each arc_options[weaponClass] || [] as nbrArcs (nbrArcs)}
<option>{nbrArcs}</option>
{/each}
</select>
</Field>
<Arcs selected={arcs} on:click_arc={({ detail }) => setArcs(detail)} />
<script>
import { getContext } from "svelte";
import Arcs from "../Arcs.svelte";
import ShipItem from "$lib/components/ShipItem/index.svelte";
import Field from "$lib/components/Field/index.svelte";
import { createEventDispatcher } from "svelte";
const all_arcs = ["FS", "F", "FP", "AP", "A", "AS"];
export let weaponClass = 1;
export let arcs = ["F"];
let arc_options = {
1: [6],
2: [3, 6],
3: [1, 2, 3, 4, 5, 6, "broadside"],
4: [1, 2, 3, 4, 5, 6, "broadside"],
};
$: arcsCaches = arcs.join(',');
let nbrArcs = arcs.length;
$: if (!arc_options[weaponClass].includes(nbrArcs)) {
nbrArcs = arc_options[weaponClass][0];
console.log({nbrArcs, label:"in if"})
}
const broadside = ["FS", "FP", "AP", "AS"];
function setArcs(firstArc) {
console.log(firstArc);
if (nbrArcs === "broadside") {
arcs = broadside;
return;
}
let first_index = all_arcs.findIndex((arc) => arc === firstArc);
if (first_index === -1) first_index = 0;
console.log({arcs, label:"before"});
arcs = _.range(nbrArcs).map(
(i) => all_arcs[(first_index + i) % all_arcs.length]
);
arcsCaches = arcs.join(',');
console.log({arcs, label:"after"});
}
$: if (arcs.length !== nbrArcs) setArcs(arcs[0]);
$: console.log("it changed!", arcs)
$: console.log("it changed!", arcsCaches)
const dispatch = createEventDispatcher();
$: dispatch("change", {
weaponClass,
arcs: arcsCaches.split(','),
});
</script>

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@ -19,14 +19,14 @@
import Arc from "./Arc.svelte";
import ShipItem from "$lib/components/ShipItem/index.svelte";
import Field from "$lib/components/Field/index.svelte";
/* import Beam from "./Beam/index.svelte"; */
import Beam from "./Beam/index.svelte";
import Submunition from "./Submunition.svelte";
import PointDefenceSystem from "./PDS.svelte";
import Scattergun from "./Scattergun.svelte";
import Needle from "./Needle.svelte";
const component = {
/* beam: Beam, */
beam: Beam,
submunition: Submunition,
pds: PointDefenceSystem,
scattergun: Scattergun,
@ -41,10 +41,10 @@
$: type = weapon.type;
$: console.log(weapon);
const remove = () => ship.dispatch.removeWeapon(id);
const update = ({ detail }) => {
console.log({id,type})
ship.dispatch.setWeapon({
id,
type,

View File

@ -21,6 +21,7 @@ import { readable, get, derived } from "svelte/store";
const store = weaponryDux.createStore();
const state = readable(store.getState(), (set) => {
store.subscribe(() => {
console.log(store.getState());
set(store.getState());
});
});

View File

@ -4,7 +4,9 @@ import u from "updeep";
const reqs = { cost: 0, mass: 0 };
export const weaponTypes = [
{ name: 'beam', type: 'beam', reqs: beam_cost_mass },
{ name: 'beam', type: 'beam', reqs: beam_cost_mass, initial: {
weaponClass: 1
}},
{ name: 'submunition pack', type: 'submunition', reqs: { mass:1, cost:3 },
initial: { arc: 'F' }
},
@ -23,8 +25,20 @@ const dux = new Updux({
},
});
dux.setMutation('setWeapon', ({id,...rest}) =>
u.map( u.if( (w) => w.id === id, { ...rest }))
dux.setMutation('setWeapon', ({id,...rest}) => state => {
console.log(id,rest,state);
state = u.map( u.if( (w) => w.id === id,
weapon => {
return {
id,
...rest,
reqs: weaponReqs(rest),
}
} ), state );
console.log(state);
return state;
}
);
dux.setMutation('removeWeapon', id => state => [
@ -32,13 +46,14 @@ dux.setMutation('removeWeapon', id => state => [
]);
dux.setMutation('addWeapon', type => state => {
const initial = weaponTypes.find(w => w.type === type ).initial;
return [
...state,
{
id: state.length === 0 ? 1 : state[state.length -1]+1,
type,
reqs: weaponReqs({type}),
...weaponTypes.find(w => w.type === type ).initial,
reqs: weaponReqs({type,...initial}),
...initial,
}
]
});
@ -54,21 +69,30 @@ function weaponReqs(weapon) {
return reqs;
}
function beam_cost_mass({weapon_class, arcs}) {
const isBroadside = arcs => {
if( arcs.length !== 4 ) return false;
// that'd be A or F
return !arcs.some( a => a.length === 1 );
}
function beam_cost_mass({weaponClass, arcs}) {
console.log({weaponClass,arcs})
let mass;
if( weapon_class === 1 ) {
if( weaponClass === 1 ) {
mass = 1;
}
if( weapon_class == 2 ) {
if( weaponClass === 2 ) {
mass = 2 + (arcs.length > 3 ? 1 : 0);
}
if( weapon_class == 3 ) {
if( weaponClass == 3 ) {
mass = 4;
if( is_broadside(arcs) ) {
if( isBroadside(arcs) ) {
mass += 2;
}
else {
@ -76,10 +100,10 @@ function beam_cost_mass({weapon_class, arcs}) {
}
}
if( weapon_class == 4 ) {
if( weaponClass == 4 ) {
mass = 8;
if( is_broadside(arcs) ) {
if( isBroadside(arcs) ) {
mass += 4;
}
else {