add weaponry to the shipEdit component

main
Yanick Champoux 2022-03-14 10:53:36 -04:00
parent 1cac278c7c
commit 231b3547d5
2 changed files with 25 additions and 20 deletions

View File

@ -8,6 +8,8 @@
<Structure {...$shipState.structure} />
<Weaponry {...$shipState.weaponry}/>
<Carrier {...$shipState.carrier} />
<script>
@ -18,6 +20,7 @@
import Propulsion from "./Propulsion/index.svelte";
import Structure from "./Structure/index.svelte";
import Carrier from "./Carrier/index.svelte";
import Weaponry from "./Weaponry/index.svelte";
const { state: shipState } = getContext("ship");
</script>

View File

@ -1,31 +1,33 @@
import { Updux } from "updux";
import u from 'updeep';
import u from "updeep";
import propulsion from "./propulsion/index.js";
import identification from "./identification.js";
import { calculateDriveReqs } from './propulsion/drive.js';
import { ftlReqsReaction } from './propulsion/ftl.js';
import structure from './structure/index.js';
import carrier from './carrier.js';
import { screensReqsReaction } from './structure/screens.js'
import { calculateDriveReqs } from "./propulsion/drive.js";
import { ftlReqsReaction } from "./propulsion/ftl.js";
import structure from "./structure/index.js";
import carrier from "./carrier.js";
import weaponry from "./weaponry/index.js";
import { screensReqsReaction } from "./structure/screens.js";
const dux = new Updux({
subduxes: {
identification,
propulsion,
structure, carrier
},
initial: {
reqs: { cost: 0, mass: 10, usedMass: 0 },
},
actions: {
}
subduxes: {
identification,
propulsion,
structure,
carrier,
weaponry,
},
initial: {
reqs: { cost: 0, mass: 10, usedMass: 0 },
},
actions: {},
});
dux.setMutation( 'setShipMass', mass => u({reqs: {mass}}) );
dux.setMutation("setShipMass", (mass) => u({ reqs: { mass } }));
dux.addReaction( calculateDriveReqs );
dux.addReaction( ftlReqsReaction );
dux.addReaction( screensReqsReaction );
dux.addReaction(calculateDriveReqs);
dux.addReaction(ftlReqsReaction);
dux.addReaction(screensReqsReaction);
export default dux;