header of the page

This commit is contained in:
Yanick Champoux 2020-07-28 11:48:15 -04:00
parent 3dfd592e11
commit 2678a9522e
7 changed files with 148 additions and 121 deletions

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public/fonts/faktos.css Normal file
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@font-face {
font-family: 'Faktos';
font-style: normal;
src: url(Faktos.ttf) format('truetype');
}

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:root {
--font-scale-8: calc(1rem/1.125/1.125);
--font-scale-9: calc(1rem/1.125);
--font-scale-10: 1rem;
--font-scale-11: calc(1rem * 1.125);
--font-scale-12: calc(1rem * 1.125 * 1.125);
--font-scale-9: 0.75rem;
--font-scale-10: 1em;
--font-scale-11: 1.333rem;
--font-scale-12: 1.777rem;
--font-scale-13: 2.369rem;
--font-scale-14: 3.157rem;
--font-scale-15: 4.209rem;
}
small {font-size: var(--font-scale-9); }
h1 {
font-size: var(--font-scale-14);
}
html, body {

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<link rel="stylesheet" href="https://fonts.googleapis.com/css?family=Roboto:300,400,500,600,700">
<link rel="stylesheet" href="https://fonts.googleapis.com/css?family=Roboto+Mono">
<link rel="stylesheet" href="./fonts/faktos.css">
<link rel='icon' type='image/png' href='/favicon.png'>
<link rel='stylesheet' href='./global.css'>
<link rel='stylesheet' href='./bundle.css'>

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<script>
import { setContext } from 'svelte';
import shipStore from './stores/ship';
import ShipItem from './components/ShipItem/index.svelte';
import ShipCost from './components/ShipCost.svelte';
import Field from './components/Field/index.svelte';
import Hull from './components/Hull.svelte';
import Identification from './components/Identification.svelte';
import Firecons from './components/Firecons.svelte';
import Propulsion from './components/Propulsion/index.svelte';
import Section from '~C/Section';
import Weapon from '~C/Weapon';
import Cargo from '~C/Cargo/index.svelte';
import Streamlining from '~C/Streamlining/index.svelte';
import Carrier from '~C/Carrier';
import ADFC from '~C/Weaponry/ADFC';
import AddWeapon from '~C/Weaponry/AddWeapon';
const ship = shipStore();
setContext('ship',ship);
let ship_name = $ship.general.name;
const change_name = event => ship.dispatch(
ship.actions.set_name( event.target.value) );
const change_mass = ({target: {value}}) => ship.dispatch(ship.actions.set_ship_mass(parseInt(value)));
const add_weapon = () => ship.dispatch.add_weapon();
const change_ftl = ({detail}) => ship.dispatch.set_ftl(detail);
const change_engine = ({detail}) => ship.dispatch.set_engine(detail);
const change_hull = ({detail}) => ship.dispatch.set_hull(detail);
const change_firecons = ({detail}) => ship.dispatch.set_firecons(detail);
const change_weapon = ({detail}) => ship.dispatch.set_weapon(detail);
let weapons = [];
$: console.log(weapons);
$: weapons= $ship.weaponry.weapons;
const reset = ship.dispatch.reset;
const set_screens = ({detail}) => ship.dispatch.set_screens(detail);
const ship_dispatch = ({detail}) => ship.dispatch(detail);
setContext( 'ship_change', ship.dispatch );
</script>
<main>
<input class="reset" type="button" value="reset" on:click={reset} />
<Identification />
<ShipCost />
<Propulsion
ftl={$ship.ftl}
engine={$ship.engine}
on:change_ftl={change_ftl}
on:change_engine={change_engine}
/>
<Hull ship_mass={$ship.general.mass}
{ ... $ship.structure.hull }
on:change_hull={change_hull}
screens={ $ship.structure.screens}
armour={$ship.structure.armour}
on:set_screens={set_screens}
on:ship_change={ship_dispatch}
/>
<Section label="weaponry">
<Firecons { ... $ship.weaponry.firecons }
on:change_firecons={ change_firecons }/>
<ADFC {...$ship.weaponry.adfc } />
<AddWeapon />
{#each weapons as weapon (weapon.id)}
<Weapon {weapon} id={weapon.id} cost={weapon.cost} mass={weapon.mass} />
{/each}
</Section>
<Section label="misc">
<Cargo {...$ship.cargo} on:set_cargo={ship_dispatch}/>
<Streamlining {...$ship.streamlining} />
</Section>
<Carrier {...$ship.carrier} />
</main>
<style>
main {
display: grid;
width: 60em;
grid-template-columns: 4fr 1fr 1fr;
}
main :global(> *) {
grid-column: 1;
}
input.reset { grid-column: 2 }
</style>

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src/components/App.svelte Normal file
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<header>
<h1>The Shipyard <span class="subtitle">a <a
href="https://shop.groundzerogames.co.uk/rules.html">Full Thrust</a> ship builder</span></h1>
</header>
<main>
<input class="reset" type="button" value="reset" on:click={reset} />
<Identification />
<ShipCost />
<Propulsion
ftl={$ship.ftl}
engine={$ship.engine}
on:change_ftl={change_ftl}
on:change_engine={change_engine} />
<Hull
ship_mass={$ship.general.mass}
{...$ship.structure.hull}
on:change_hull={change_hull}
screens={$ship.structure.screens}
armour={$ship.structure.armour}
on:set_screens={set_screens}
on:ship_change={ship_dispatch} />
<Section label="weaponry">
<Firecons
{...$ship.weaponry.firecons}
on:change_firecons={change_firecons} />
<ADFC {...$ship.weaponry.adfc} />
<AddWeapon />
{#each weapons as weapon (weapon.id)}
<Weapon {weapon} id={weapon.id} cost={weapon.cost} mass={weapon.mass} />
{/each}
</Section>
<Section label="misc">
<Cargo {...$ship.cargo} on:set_cargo={ship_dispatch} />
<Streamlining {...$ship.streamlining} />
</Section>
<Carrier {...$ship.carrier} />
</main>
<script>
import { setContext } from "svelte";
import shipStore from "~/stores/ship";
import ShipItem from "./ShipItem/index.svelte";
import ShipCost from "./ShipCost.svelte";
import Field from "./Field/index.svelte";
import Hull from "./Hull.svelte";
import Identification from "./Identification.svelte";
import Firecons from "./Firecons.svelte";
import Propulsion from "./Propulsion/index.svelte";
import Section from "~C/Section";
import Weapon from "~C/Weapon";
import Cargo from "~C/Cargo/index.svelte";
import Streamlining from "~C/Streamlining/index.svelte";
import Carrier from "~C/Carrier";
import ADFC from "~C/Weaponry/ADFC";
import AddWeapon from "~C/Weaponry/AddWeapon";
const ship = shipStore();
setContext("ship", ship);
let ship_name = $ship.general.name;
const change_name = (event) =>
ship.dispatch(ship.actions.set_name(event.target.value));
const change_mass = ({ target: { value } }) =>
ship.dispatch(ship.actions.set_ship_mass(parseInt(value)));
const add_weapon = () => ship.dispatch.add_weapon();
const change_ftl = ({ detail }) => ship.dispatch.set_ftl(detail);
const change_engine = ({ detail }) => ship.dispatch.set_engine(detail);
const change_hull = ({ detail }) => ship.dispatch.set_hull(detail);
const change_firecons = ({ detail }) => ship.dispatch.set_firecons(detail);
const change_weapon = ({ detail }) => ship.dispatch.set_weapon(detail);
let weapons = [];
$: console.log(weapons);
$: weapons = $ship.weaponry.weapons;
const reset = ship.dispatch.reset;
const set_screens = ({ detail }) => ship.dispatch.set_screens(detail);
const ship_dispatch = ({ detail }) => ship.dispatch(detail);
setContext("ship_change", ship.dispatch);
</script>
<style>
main {
display: grid;
width: 60em;
grid-template-columns: 4fr 1fr 1fr;
}
main :global(> *) {
grid-column: 1;
}
input.reset {
grid-column: 2;
}
h1 {
font-family: Faktos;
}
h1 .subtitle {
padding-left: 2em;
font-size: var(--font-scale-12);
}
</style>

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import App from './App.svelte';
import App from './components/App.svelte';
const app = new App({
target: document.body