deal with the uiTransform in the dux

main
Yanick Champoux 2022-04-10 17:42:29 -04:00
parent 012db36e65
commit 68fdda4d67
3 changed files with 90 additions and 55 deletions

View File

@ -11,48 +11,84 @@ import weaponry from "./weaponry/index.js";
import { screensReqsReaction } from "./structure/screens.js";
const dux = new Updux({
subduxes: {
identification,
propulsion,
structure,
carrier,
weaponry,
},
initial: {
reqs: { cost: 0, mass: 10, usedMass: 0 },
},
actions: {
setShipReqs: null,
},
subduxes: {
identification,
propulsion,
structure,
carrier,
weaponry,
},
initial: {
reqs: { cost: 0, mass: 10, usedMass: 0 },
},
actions: {
setShipReqs: null,
setUITransform: null,
},
});
dux.setMutation("setShipMass", (mass) => u({ reqs: { mass } }));
dux.setMutation('setShipReqs', reqs => u({reqs}));
dux.setMutation("setShipReqs", (reqs) => u({ reqs }));
dux.setMutation("setUITransform", ({ system, systemId, translate }) => {
const transform = translate
? `translate(${translate[0]}px,${translate[1]}px)`
: "";
switch (system) {
case "firecons":
return u.updateIn("weaponry.firecons.uiTransform", transform);
case "weapon":
return u.updateIn(
"weaponry.weapons",
u.map(u.if(({ id }) => id === systemId, u({ uiTransform: transform })))
);
case "screens":
return u.updateIn("structure.screens.uiTransform", transform);
case "hull":
return u.updateIn("structure.hull.uiTransform", transform);
case "internalSystems":
const path = "structure.uiTransform";
return u.updateIn(path, transform);
case "ftl":
return u.updateIn("propulsion.ftl.uiTransform", transform);
case "drive":
return u.updateIn("propulsion.drive.uiTransform", transform);
default:
return (state) => state;
}
});
dux.addReaction(calculateDriveReqs);
dux.addReaction(ftlReqsReaction);
dux.addReaction(screensReqsReaction);
dux.addReaction( (store) => (state) => {
let cost = 0;
let mass = 0;
dux.addReaction((store) => (state) => {
let cost = 0;
let mass = 0;
let subsystems = Object.values(state);
let subsystems = Object.values(state);
while(subsystems.length>0) {
const subsystem = subsystems.shift();
if( typeof subsystem !== 'object' ) continue;
while (subsystems.length > 0) {
const subsystem = subsystems.shift();
if (typeof subsystem !== "object") continue;
if( subsystem.reqs ) {
cost += subsystem.reqs.cost;
mass += subsystem.reqs.mass;
}
subsystems.push( ...Object.values(subsystem));
if (subsystem.reqs) {
cost += subsystem.reqs.cost;
mass += subsystem.reqs.mass;
}
store.dispatch.setShipReqs({cost,usedMass: mass});
subsystems.push(...Object.values(subsystem));
}
store.dispatch.setShipReqs({ cost, usedMass: mass });
});
export default dux;

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@ -10,35 +10,32 @@ const dux = new Updux({
subduxes: { reqs },
initial: {
type: "none",
uiTransform: "",
},
actions: {
setFtl: null,
setFtlReqs: null,
setFtl: null,
setFtlReqs: null,
},
});
export default dux;
dux.setMutation( 'setFtl', type => u({type}) );
dux.setMutation( 'setFtlReqs', reqs => u({reqs}) );
dux.setMutation("setFtl", (type) => u({ type }));
dux.setMutation("setFtlReqs", (reqs) => u({ reqs }));
export function calcFtlReqs(type,shipMass) {
if(type==="none") return { cost: 0, mass: 0 };
export function calcFtlReqs(type, shipMass) {
if (type === "none") return { cost: 0, mass: 0 };
const mass = Math.ceil(shipMass / 10);
const mass = Math.ceil(shipMass / 10);
return {
mass,
cost: mass * ( type === 'advanced' ? 3 : 2 ),
}
return {
mass,
cost: mass * (type === "advanced" ? 3 : 2),
};
}
// needs to be at the top level
export const ftlReqsReaction = store =>
export const ftlReqsReaction = (store) =>
createSelector(
[
(ship) => ship.propulsion.ftl.type,
(ship) => ship.reqs.mass,
],
(type,shipMass) =>
store.dispatch.setFtlReqs(calcFtlReqs(type,shipMass))
);
[(ship) => ship.propulsion.ftl.type, (ship) => ship.reqs.mass],
(type, shipMass) => store.dispatch.setFtlReqs(calcFtlReqs(type, shipMass))
);

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@ -1,13 +1,15 @@
import { Updux } from 'updux';
import { Updux } from "updux";
import hull from './hull.js';
import screens from './screens.js';
import cargo from './cargo.js';
import armor from './armor.js';
import streamlining from './streamlining.js';
import hull from "./hull.js";
import screens from "./screens.js";
import cargo from "./cargo.js";
import armor from "./armor.js";
import streamlining from "./streamlining.js";
const dux = new Updux({
subduxes: { hull, screens, cargo, streamlining, armor }
subduxes: { hull, screens, cargo, streamlining, armor },
initial: {
uiTransform: "",
},
});
export default dux;