graser rules

This commit is contained in:
Yanick Champoux 2023-05-02 11:52:00 -04:00
parent 8a2b1cd306
commit 6ab2de80fa

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@ -25,9 +25,39 @@ type Scattergun = { type: "scattergun" };
type Needle = { type: "needle"; arc: Arc };
export type Weapon = Beam | Submunition | PDS | Scattergun | Needle;
type Graser = {
type: "graser";
weaponClass: 1 | 2 | 3;
arcs: Arc[];
};
export type Weapon = Beam | Submunition | PDS | Scattergun | Needle | Graser;
export const weaponTypes = [
{
type: "graser",
name: "graser",
reqs: graserReqs,
initial: {
type: "graser",
weaponClass: 1,
arcs: ["F"],
} as any as Graser,
options: {
1: {
nbrArcs: [1, 3, 6],
broadside: true,
},
2: {
nbrArcs: [1, 2, 3, 4, 5, 6],
broadside: true,
},
3: {
nbrArcs: [1, 2, 3, 4, 5, 6],
broadside: true,
},
},
},
{
type: "beam",
name: "beam",
@ -88,7 +118,6 @@ const isBroadside = (arcs: Arc[]) => {
};
function beamReqs({ weaponClass, arcs }: Beam) {
console.log(weaponClass, arcs);
let mass;
if (weaponClass === 1) {
@ -124,3 +153,36 @@ function beamReqs({ weaponClass, arcs }: Beam) {
cost: 3 * mass,
};
}
function graserReqs({ weaponClass, arcs }: Beam) {
let mass: number;
if (weaponClass === 1) {
if (arcs.length === 1) {
mass = 2;
} else if (arcs.length === 3) {
mass = 3;
} else {
mass = 4;
}
} else if (weaponClass === 2) {
mass = 9;
if (isBroadside(arcs)) {
mass += 6;
} else {
mass += 3 * (arcs.length - 1);
}
} else if (weaponClass === 3) {
mass = 24;
if (isBroadside(arcs)) {
mass += 12;
} else {
mass += 6 * (arcs.length - 1);
}
}
return {
mass,
cost: 4 * mass,
};
}