Merge branch 'main' into pages
This commit is contained in:
commit
6d93e33cd8
@ -2,7 +2,9 @@
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<Header />
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<nav>
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<button class="button is-danger" type="button" on:click={reset}>reset</button>
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<button class="button is-danger" type="button" on:click={reset}
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>reset</button
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>
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<div class="spacer" />
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@ -16,7 +18,9 @@
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<button class="button" on:click={() => set_output("json")}>json</button>
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</p>
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<p class="control">
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<button class="button" on:click={() => set_output("print")}>print</button>
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<button class="button" on:click={() => set_output("print")}
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>print</button
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>
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</p>
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</div>
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</nav>
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@ -64,7 +68,12 @@
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<AddWeapon />
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{#each weapons as weapon (weapon.id)}
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<Weapon {weapon} id={weapon.id} cost={weapon.cost} mass={weapon.mass} />
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<Weapon
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{weapon}
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id={weapon.id}
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cost={weapon.cost}
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mass={weapon.mass}
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/>
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{/each}
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</Section>
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@ -73,7 +82,7 @@
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<footer>
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Written by <a href="https://twitter.com/yenzie">Yanick Champoux</a>. Code
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available on
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<a href="https://github.com/yanick/aotds-shipyard">Github</a>
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<a href="https://github.com/aotds/aotds-shipyard">Github</a>
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</footer>
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{/if}
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@ -135,7 +144,6 @@
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let output = null;
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const set_output = (value) => (output = value);
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</script>
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<style>
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@ -177,5 +185,4 @@
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.about {
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margin-right: 2em;
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}
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</style>
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@ -1,44 +1,49 @@
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<aside transition:fly={{x: -800, opacity: 1}}>
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<div>
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<input type="button" class="button small red" value="close"
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on:click={close}/>
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</div>
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<h3>welcome to the docks</h3>
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<aside transition:fly={{ x: -800, opacity: 1 }}>
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<div>
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<input
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type="button"
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class="button small red"
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value="close"
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on:click={close}
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/>
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</div>
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<h3>welcome to the docks</h3>
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<p>
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This app is a ship builder for the game
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<a href="https://shop.groundzerogames.co.uk/rules.html">Full Thrust</a>
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.
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</p>
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<p>
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This app is a ship builder for the game
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<a href="https://shop.groundzerogames.co.uk/rules.html">Full Thrust</a>
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.
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</p>
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<p>
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The app, beside any exception mentioned here, is trying to follow the
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<a href="http://members.ozemail.com.au/~laranzu/fullthrust/rules/">
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Cross Dimensions rules
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</a>
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as closely as possible.
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</p>
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<p>
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The app, beside any exception mentioned here, is trying to follow the
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<a href="http://members.ozemail.com.au/~laranzu/fullthrust/rules/">
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Cross Dimensions rules
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</a>
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as closely as possible.
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</p>
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<p>
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The app is mostly developed for Firefox. I also check as much as I can
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that I don't mess things too badly on Chrome. For the other browsers...
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caveat emptor.
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</p>
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<p>The app is mostly developed for Firefox. I also check as much as I
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can that I don't mess things too badly on Chrome. For the other
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browsers... caveat emptor.</p>
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<p>
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Written by
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<a href="https://twitter.com/yenzie">Yanick Champoux</a>
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. Code available on
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<a href="https://github.com/aotds/aotds-shipyard">Github</a>
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</p>
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</aside>
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<p>
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Written by
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<a href="https://twitter.com/yenzie">Yanick Champoux</a>
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. Code available on
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<a href="https://github.com/yanick/aotds-shipyard">Github</a>
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</p>
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</aside>
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<script>
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import { fly } from "svelte/transition";
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import { createEventDispatcher } from "svelte";
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<script>
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import { fly } from 'svelte/transition';
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import {createEventDispatcher} from 'svelte';
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const dispatch = createEventDispatcher();
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const close = () => dispatch('close');
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</script>
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const dispatch = createEventDispatcher();
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const close = () => dispatch("close");
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</script>
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<style>
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aside {
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@ -64,6 +69,6 @@
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margin: 0px;
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}
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div {
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text-align: right;
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text-align: right;
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}
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</style>
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