hull component
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27
src/lib/components/ShipEdit/Structure/Hull.svelte
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27
src/lib/components/ShipEdit/Structure/Hull.svelte
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@ -0,0 +1,27 @@
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<ShipItem {...reqs}>
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<Field label="hull">
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<input bind:value={rating} type="number" {min} {max} />
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</Field>
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</ShipItem>
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<script>
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import { getContext } from "svelte";
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import ShipItem from '$lib/components/ShipItem/index.svelte';
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import Field from '$lib/components/Field/index.svelte';
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export let rating = 0;
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export let reqs = {};
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export let min = 0;
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export let max = 1;
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const ship = getContext('ship');
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$: ship.dispatch.setHull(rating);
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</script>
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<style>
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input {
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width: 5em;
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}
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</style>
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16
src/lib/components/ShipEdit/Structure/index.svelte
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src/lib/components/ShipEdit/Structure/index.svelte
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<Section label="structure">
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<Hull {...hull}/>
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</Section>
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<script>
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import Section from "$lib/components/Section/index.svelte";
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import Hull from './Hull.svelte';
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export let hull = {};
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$: console.log(hull);
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</script>
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<style>
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</style>
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@ -6,12 +6,15 @@
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<Propulsion propulsion={$shipState.propulsion}/>
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<Structure {...$shipState.structure} />
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<script>
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import { getContext } from "svelte";
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import Identification from "./Identification/index.svelte";
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import ShipCost from "./ShipCost.svelte";
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import Propulsion from "./Propulsion/index.svelte";
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import Structure from "./Structure/index.svelte";
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const { state: shipState } = getContext("ship");
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</script>
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@ -5,17 +5,18 @@ import propulsion from "./propulsion/index.js";
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import identification from "./identification.js";
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import { calculateDriveReqs } from './propulsion/drive.js';
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import { ftlReqsReaction } from './propulsion/ftl.js';
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import structure from './structure/index.js';
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const dux = new Updux({
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subduxes: {
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identification,
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propulsion
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propulsion,
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structure
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},
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initial: {
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reqs: { cost: 0, mass: 10, usedMass: 0 },
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},
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actions: {
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setShipMass: null,
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}
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});
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31
src/lib/shipDux/structure/hull.js
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src/lib/shipDux/structure/hull.js
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import { Updux } from "updux";
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import u from 'updeep';
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import reqs from '../reqs.js';
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const dux = new Updux({
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subduxes: {
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reqs
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},
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initial: {
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rating: 0, min: 0, max: 0,
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},
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actions: {
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setShipMass: null,
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setHull: null,
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}
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});
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export default dux;
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dux.setMutation( 'setHull', rating => u({rating,
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reqs: {
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mass: rating, cost: 2 * rating
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}}) );
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dux.setMutation( 'setShipMass', mass => state => {
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let {rating} = state;
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if(rating > mass) rating = mass;
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const min = Math.ceil(mass/10);
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if(rating < min) rating = min;
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return u({max: mass, min, rating}, state);
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})
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8
src/lib/shipDux/structure/index.js
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8
src/lib/shipDux/structure/index.js
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import { Updux } from 'updux';
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import hull from './hull.js';
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const dux = new Updux({
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subduxes: { hull }
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});
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export default dux;
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