weapon
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@ -12,7 +12,7 @@
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</svg>
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</svg>
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<script>
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<script>
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import Arc from "../../Weapons/Arc.svelte";
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import Arc from "./Arc.svelte";
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import { createEventDispatcher } from "svelte";
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import { createEventDispatcher } from "svelte";
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const all_arcs = ["FS", "F", "FP", "AP", "A", "AS"];
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const all_arcs = ["FS", "F", "FP", "AP", "A", "AS"];
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Before Width: | Height: | Size: 651 B After Width: | Height: | Size: 639 B |
@ -1,29 +1,26 @@
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<label> needle weapon</label>
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<label>needle weapon</label>
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<Arcs selected={arcs} on:click_arc={({ detail }) => click_arc(detail)} />
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<Arcs selected={arcs} on:click_arc={({ detail }) => click_arc(detail)} />
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<script>
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<script>
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import { getContext } from "svelte";
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import { getContext } from "svelte";
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import Arcs from "../Arcs/index.svelte";
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import Arcs from "./Arcs.svelte";
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import dux from "$lib/dux";
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import { createEventDispatcher } from "svelte";
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import { createEventDispatcher } from "svelte";
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const all_arcs = ["FS", "F", "FP", "AP", "A", "AS"];
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const all_arcs = ["FS", "F", "FP", "AP", "A", "AS"];
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export let arcs = ["F"];
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export let arcs = ["F"];
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export let ship_change = getContext("ship_change") || (() => {});
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const click_arc = (arc) => {
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const click_arc = (arc) => {
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console.log(arc);
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return;
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if (arcs[0] === arc) return;
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if (arcs[0] === arc) return;
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arcs = [arc];
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arcs = [arc];
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};
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};
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const dispatch = createEventDispatcher();
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const dispatch = createEventDispatcher();
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let cache;
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$: cache = arcs.join(":");
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$: dispatch("change", {
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$: dispatch("change", { arcs });
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arcs: cache.split(":"),
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});
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</script>
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</script>
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<style>
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<style>
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121
src/lib/components/ShipEdit/Weaponry/Weapon/index.svelte
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121
src/lib/components/ShipEdit/Weaponry/Weapon/index.svelte
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@ -0,0 +1,121 @@
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<ShipItem {...reqs}>
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<div class="weapon_row">
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<button
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class="button small red remove"
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on:click={remove}>remove
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</button>
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<svelte:component
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this={component[type]}
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{...weapon}
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on:change={update}
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/>
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</div>
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</ShipItem>
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<script>
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import { getContext } from "svelte";
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import Arc from "./Arc.svelte";
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import ShipItem from "$lib/components/ShipItem/index.svelte";
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import Field from "$lib/components/Field/index.svelte";
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/* import Beam from "./Beam/index.svelte"; */
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/* import Submunition from "./Submunition/index.svelte"; */
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/* import PointDefenceSystem from "./PointDefenceSystem/index.svelte"; */
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/* import Scattergun from "./Scattergun/index.svelte"; */
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import Needle from "./Needle.svelte";
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const component = {
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/* beam: Beam, */
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/* submunition: Submunition, */
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/* pds: PointDefenceSystem, */
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/* scattergun: Scattergun, */
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needle: Needle,
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};
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export let weapon = {};
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$: reqs = weapon.reqs;
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export let id;
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const ship = getContext("ship");
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$: type = weapon.type;
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$: console.log(weapon);
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const remove = () => ship.dispatch.removeWeapon(id);
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const update = ({ detail }) => {
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ship.dispatch.setWeapon({
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id,
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type,
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...detail,
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});
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};
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</script>
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<style>
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.weapon {
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display: flex;
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align-items: center;
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}
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.weapon > * {
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margin-right: 2em;
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}
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.arcs {
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display: grid;
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grid-template-rows: 1fr 1fr 1fr 1fr;
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grid-template-columns: 1fr 1fr 1fr 1fr;
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align-items: center;
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justify-items: center;
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width: 6em;
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}
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.arc input {
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margin: 0px;
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}
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.arc.F {
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grid-column: 2 / span 2;
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grid-row: 1;
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}
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.arc.FS {
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grid-column: 1;
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grid-row: 1 / span 2;
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}
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.arc.FP {
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grid-column: 4;
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grid-row: 1 / span 2;
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}
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.arc.AS {
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grid-column: 1;
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grid-row: 3 / span 2;
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}
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.arc.AP {
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grid-column: 4;
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grid-row: 3 / span 2;
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}
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.arc.A {
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grid-column: 2 / span 2;
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grid-row: 4;
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}
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.add-weapon {
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display: block;
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}
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.weapon_row {
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display: flex;
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align-items: center;
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}
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.weapon_row > :global(*) {
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margin-right: 2em;
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}
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</style>
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@ -4,6 +4,11 @@
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<ADFC {...adfc} />
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<ADFC {...adfc} />
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<AddWeapon />
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<AddWeapon />
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{#each weapons as weapon (weapon.id)}
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<Weapon {weapon} id={weapon.id} />
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{/each}
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</Section>
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</Section>
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<script>
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<script>
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@ -16,6 +21,7 @@ import Field from '$lib/components/Field/index.svelte';
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import Firecons from './Firecons.svelte';
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import Firecons from './Firecons.svelte';
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import ADFC from './ADFC.svelte';
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import ADFC from './ADFC.svelte';
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import AddWeapon from './AddWeapon.svelte';
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import AddWeapon from './AddWeapon.svelte';
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import Weapon from './Weapon/index.svelte';
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export let firecons = {};
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export let firecons = {};
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export let adfc = {};
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export let adfc = {};
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@ -14,17 +14,22 @@ export const weaponTypes = [
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const dux = new Updux({
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const dux = new Updux({
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initial: [],
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initial: [],
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actions: {
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actions: {
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addWeapon: null
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addWeapon: null,
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removeWeapon: null,
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},
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},
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});
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});
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dux.setMutation('removeWeapon', id => state => [
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...state.filter( (w) => w.id !== id )
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])
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dux.setMutation('addWeapon', type => state => {
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dux.setMutation('addWeapon', type => state => {
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return [
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return [
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...state,
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...state,
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{
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{
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id: state.length +1,
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id: state.length === 0 ? 1 : state[state.length -1]+1,
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type: weaponTypes[0].type,
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type,
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reqs: weaponReqs(weaponTypes[0].type),
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reqs: weaponReqs({type}),
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}
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}
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]
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]
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});
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});
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