graser edit component
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@ -60,7 +60,6 @@
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const broadside = ["FS", "FP", "AP", "AS"];
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const broadside = ["FS", "FP", "AP", "AS"];
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function setArcs(firstArc) {
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function setArcs(firstArc) {
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console.log(firstArc);
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let newArcs;
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let newArcs;
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if (nbrArcs === "broadside") {
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if (nbrArcs === "broadside") {
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newArcs = broadside;
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newArcs = broadside;
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@ -0,0 +1,13 @@
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<Hst.Story title="ShipEdit/Weaponry/Weapon/Graser">
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<Graser {api} />
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</Hst.Story>
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<script>
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export let Hst;
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import { logEvent } from "histoire/client";
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import Graser from "./index.svelte";
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const api = {
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dispatch: {},
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};
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</script>
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100
src/lib/components/ShipEdit/Weaponry/Weapon/Graser/index.svelte
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100
src/lib/components/ShipEdit/Weaponry/Weapon/Graser/index.svelte
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@ -0,0 +1,100 @@
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<span>graser</span>
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<Field label="graser class" suffix>
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<select bind:value={weaponClass}>
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{#each weaponClasses as value}
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<option {value}>{value}</option>
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{/each}
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</select>
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<i>arrow_drop_down</i>
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</Field>
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<Field label="arcs" suffix>
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<select bind:value={nbrArcs}>
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{#each nbrArcsOptions as value}
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<option {value}>{value}</option>
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{/each}
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</select>
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<i>arrow_drop_down</i>
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</Field>
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<div class="arcs">
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<Arcs
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size={48}
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selected={arcs}
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on:clickArc={({ detail }) => setFirstArc(detail)}
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/>
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</div>
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<script lang="ts">
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import * as R from "remeda";
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import u from "@yanick/updeep-remeda";
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import { createEventDispatcher } from "svelte";
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import memoize from "memoize-one";
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import Arcs from "../Arcs.svelte";
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import ShipItem from "$lib/components/ShipItem.svelte";
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import Field from "$lib/components/Field.svelte";
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import {
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weaponTypes,
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broadsideArcs,
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arcs as allArcs,
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isBroadside,
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} from "$lib/store/ship/weaponry/rules.ts";
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const options = weaponTypes.find(u.matches({ type: "graser" })).options;
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const weaponClasses = options.map(R.prop("weaponClass"));
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export let weaponClass = weaponClasses[0];
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export let arcs = ["F"];
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let nbrArcs = isBroadside(arcs) ? "broadside" : arcs.length;
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$: classOptions = options.find(u.matches({ weaponClass }));
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$: nbrArcsOptions = classOptions.nbrArcs;
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$: broadside = classOptions.broadside;
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$: if (!nbrArcsOptions.includes(nbrArcs)) nbrArcs = nbrArcsOptions[0];
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function allowedArcs(arcs, options) {
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if (options.broadside && isBroadside(arcs)) return true;
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return options.nbrArcs.includes(arcs.length);
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}
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let firstArc = allArcs[0];
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const setFirstArc = (a) => (firstArc = a);
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$: arcs = setArcs(firstArc, nbrArcs);
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function setArcs(firstArc, nbrArcs) {
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if (nbrArcs === "broadside") return broadsideArcs;
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let first_index = allArcs.findIndex((arc) => arc === firstArc);
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if (first_index === -1) first_index = 0;
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return Array.from({ length: nbrArcs }).map(
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(_dummy, i) => allArcs[(first_index + i) % allArcs.length]
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);
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}
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const dispatch = createEventDispatcher();
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const memoChange = memoize((weaponClass, ...arcs) =>
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dispatch("change", {
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weaponClass,
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arcs,
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})
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);
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$: memoChange(weaponClass, ...arcs);
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</script>
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<style>
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.arcs {
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margin-top: 0.5rem;
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}
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</style>
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@ -17,6 +17,7 @@
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import PointDefenceSystem from "./PDS.svelte";
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import PointDefenceSystem from "./PDS.svelte";
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import Scattergun from "./Scattergun.svelte";
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import Scattergun from "./Scattergun.svelte";
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import Needle from "./Needle.svelte";
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import Needle from "./Needle.svelte";
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import Graser from "./Graser/index.svelte";
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const component = {
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const component = {
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beam: Beam,
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beam: Beam,
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@ -24,6 +25,7 @@
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pds: PointDefenceSystem,
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pds: PointDefenceSystem,
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scattergun: Scattergun,
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scattergun: Scattergun,
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needle: Needle,
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needle: Needle,
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graser: Graser,
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};
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};
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export let reqs = {};
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export let reqs = {};
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@ -2,6 +2,8 @@ import type { Reqs } from "$lib/shipDux/reqs";
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export const arcs = ["FS", "F", "FP", "AP", "A", "AS"] as const;
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export const arcs = ["FS", "F", "FP", "AP", "A", "AS"] as const;
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export const broadsideArcs = ["FP", "AP", "AS", "FS"];
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export type Arc = (typeof arcs)[number];
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export type Arc = (typeof arcs)[number];
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export type WeaponType = "beam";
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export type WeaponType = "beam";
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@ -34,30 +36,6 @@ type Graser = {
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export type Weapon = Beam | Submunition | PDS | Scattergun | Needle | Graser;
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export type Weapon = Beam | Submunition | PDS | Scattergun | Needle | Graser;
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export const weaponTypes = [
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export const weaponTypes = [
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{
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type: "graser",
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name: "graser",
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reqs: graserReqs,
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initial: {
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type: "graser",
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weaponClass: 1,
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arcs: ["F"],
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} as any as Graser,
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options: {
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1: {
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nbrArcs: [1, 3, 6],
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broadside: true,
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},
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2: {
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nbrArcs: [1, 2, 3, 4, 5, 6],
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broadside: true,
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},
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3: {
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nbrArcs: [1, 2, 3, 4, 5, 6],
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broadside: true,
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},
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},
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},
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{
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{
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type: "beam",
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type: "beam",
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name: "beam",
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name: "beam",
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@ -68,6 +46,27 @@ export const weaponTypes = [
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arcs,
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arcs,
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} as any as Beam,
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} as any as Beam,
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},
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},
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{
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type: "graser",
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name: "graser",
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reqs: graserReqs,
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initial: {
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type: "graser",
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weaponClass: 1,
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arcs: ["F"],
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} as any as Graser,
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options: [
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{ weaponClass: 1, nbrArcs: [1, 3, 6, "broadside"] },
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{
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weaponClass: 2,
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nbrArcs: [1, 2, 3, 4, 5, 6, "broadside"],
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},
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{
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weaponClass: 3,
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nbrArcs: [1, 2, 3, 4, 5, 6, "broadside"],
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},
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],
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},
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{
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{
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type: "submunition",
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type: "submunition",
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name: "submunition pack",
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name: "submunition pack",
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@ -110,7 +109,7 @@ export function weaponReqs(weapon): Reqs {
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return reqs;
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return reqs;
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}
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}
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const isBroadside = (arcs: Arc[]) => {
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export const isBroadside = (arcs: Arc[]) => {
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if (arcs.length !== 4) return false;
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if (arcs.length !== 4) return false;
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// that'd be A or F
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// that'd be A or F
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