graser edit component

This commit is contained in:
Yanick Champoux 2023-05-02 13:29:57 -04:00
parent 6ab2de80fa
commit 8af9ae620e
5 changed files with 139 additions and 26 deletions

View File

@ -60,7 +60,6 @@
const broadside = ["FS", "FP", "AP", "AS"]; const broadside = ["FS", "FP", "AP", "AS"];
function setArcs(firstArc) { function setArcs(firstArc) {
console.log(firstArc);
let newArcs; let newArcs;
if (nbrArcs === "broadside") { if (nbrArcs === "broadside") {
newArcs = broadside; newArcs = broadside;

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@ -0,0 +1,13 @@
<Hst.Story title="ShipEdit/Weaponry/Weapon/Graser">
<Graser {api} />
</Hst.Story>
<script>
export let Hst;
import { logEvent } from "histoire/client";
import Graser from "./index.svelte";
const api = {
dispatch: {},
};
</script>

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@ -0,0 +1,100 @@
<span>graser</span>
<Field label="graser class" suffix>
<select bind:value={weaponClass}>
{#each weaponClasses as value}
<option {value}>{value}</option>
{/each}
</select>
<i>arrow_drop_down</i>
</Field>
<Field label="arcs" suffix>
<select bind:value={nbrArcs}>
{#each nbrArcsOptions as value}
<option {value}>{value}</option>
{/each}
</select>
<i>arrow_drop_down</i>
</Field>
<div class="arcs">
<Arcs
size={48}
selected={arcs}
on:clickArc={({ detail }) => setFirstArc(detail)}
/>
</div>
<script lang="ts">
import * as R from "remeda";
import u from "@yanick/updeep-remeda";
import { createEventDispatcher } from "svelte";
import memoize from "memoize-one";
import Arcs from "../Arcs.svelte";
import ShipItem from "$lib/components/ShipItem.svelte";
import Field from "$lib/components/Field.svelte";
import {
weaponTypes,
broadsideArcs,
arcs as allArcs,
isBroadside,
} from "$lib/store/ship/weaponry/rules.ts";
const options = weaponTypes.find(u.matches({ type: "graser" })).options;
const weaponClasses = options.map(R.prop("weaponClass"));
export let weaponClass = weaponClasses[0];
export let arcs = ["F"];
let nbrArcs = isBroadside(arcs) ? "broadside" : arcs.length;
$: classOptions = options.find(u.matches({ weaponClass }));
$: nbrArcsOptions = classOptions.nbrArcs;
$: broadside = classOptions.broadside;
$: if (!nbrArcsOptions.includes(nbrArcs)) nbrArcs = nbrArcsOptions[0];
function allowedArcs(arcs, options) {
if (options.broadside && isBroadside(arcs)) return true;
return options.nbrArcs.includes(arcs.length);
}
let firstArc = allArcs[0];
const setFirstArc = (a) => (firstArc = a);
$: arcs = setArcs(firstArc, nbrArcs);
function setArcs(firstArc, nbrArcs) {
if (nbrArcs === "broadside") return broadsideArcs;
let first_index = allArcs.findIndex((arc) => arc === firstArc);
if (first_index === -1) first_index = 0;
return Array.from({ length: nbrArcs }).map(
(_dummy, i) => allArcs[(first_index + i) % allArcs.length]
);
}
const dispatch = createEventDispatcher();
const memoChange = memoize((weaponClass, ...arcs) =>
dispatch("change", {
weaponClass,
arcs,
})
);
$: memoChange(weaponClass, ...arcs);
</script>
<style>
.arcs {
margin-top: 0.5rem;
}
</style>

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@ -17,6 +17,7 @@
import PointDefenceSystem from "./PDS.svelte"; import PointDefenceSystem from "./PDS.svelte";
import Scattergun from "./Scattergun.svelte"; import Scattergun from "./Scattergun.svelte";
import Needle from "./Needle.svelte"; import Needle from "./Needle.svelte";
import Graser from "./Graser/index.svelte";
const component = { const component = {
beam: Beam, beam: Beam,
@ -24,6 +25,7 @@
pds: PointDefenceSystem, pds: PointDefenceSystem,
scattergun: Scattergun, scattergun: Scattergun,
needle: Needle, needle: Needle,
graser: Graser,
}; };
export let reqs = {}; export let reqs = {};

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@ -2,6 +2,8 @@ import type { Reqs } from "$lib/shipDux/reqs";
export const arcs = ["FS", "F", "FP", "AP", "A", "AS"] as const; export const arcs = ["FS", "F", "FP", "AP", "A", "AS"] as const;
export const broadsideArcs = ["FP", "AP", "AS", "FS"];
export type Arc = (typeof arcs)[number]; export type Arc = (typeof arcs)[number];
export type WeaponType = "beam"; export type WeaponType = "beam";
@ -34,30 +36,6 @@ type Graser = {
export type Weapon = Beam | Submunition | PDS | Scattergun | Needle | Graser; export type Weapon = Beam | Submunition | PDS | Scattergun | Needle | Graser;
export const weaponTypes = [ export const weaponTypes = [
{
type: "graser",
name: "graser",
reqs: graserReqs,
initial: {
type: "graser",
weaponClass: 1,
arcs: ["F"],
} as any as Graser,
options: {
1: {
nbrArcs: [1, 3, 6],
broadside: true,
},
2: {
nbrArcs: [1, 2, 3, 4, 5, 6],
broadside: true,
},
3: {
nbrArcs: [1, 2, 3, 4, 5, 6],
broadside: true,
},
},
},
{ {
type: "beam", type: "beam",
name: "beam", name: "beam",
@ -68,6 +46,27 @@ export const weaponTypes = [
arcs, arcs,
} as any as Beam, } as any as Beam,
}, },
{
type: "graser",
name: "graser",
reqs: graserReqs,
initial: {
type: "graser",
weaponClass: 1,
arcs: ["F"],
} as any as Graser,
options: [
{ weaponClass: 1, nbrArcs: [1, 3, 6, "broadside"] },
{
weaponClass: 2,
nbrArcs: [1, 2, 3, 4, 5, 6, "broadside"],
},
{
weaponClass: 3,
nbrArcs: [1, 2, 3, 4, 5, 6, "broadside"],
},
],
},
{ {
type: "submunition", type: "submunition",
name: "submunition pack", name: "submunition pack",
@ -110,7 +109,7 @@ export function weaponReqs(weapon): Reqs {
return reqs; return reqs;
} }
const isBroadside = (arcs: Arc[]) => { export const isBroadside = (arcs: Arc[]) => {
if (arcs.length !== 4) return false; if (arcs.length !== 4) return false;
// that'd be A or F // that'd be A or F