Merge branch 'torpedos'
28
.histoire/dist/histoire.json
vendored
@ -349,6 +349,34 @@
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],
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"virtual": false,
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"markdownFile": null
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||||
},
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{
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"id": "src-routes-export-print-printship-weapons-torpedo-index-story-svelte",
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"title": "Torpedo",
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"group": null,
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"layout": {
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"type": "single",
|
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"iframe": true
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||||
},
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||||
"icon": null,
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"iconColor": null,
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"docsOnly": false,
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"variants": [
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{
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"id": "_default",
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"title": "default"
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}
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],
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"relativePath": "src/routes/export/print/PrintShip/Weapons/Torpedo/index.story.svelte",
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"supportPluginId": "svelte3",
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"treePath": [
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"Export",
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"PrintShip",
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"Weapons",
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"Torpedo"
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],
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"virtual": false,
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"markdownFile": null
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}
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],
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"markdownFiles": []
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|
Before Width: | Height: | Size: 61 KiB After Width: | Height: | Size: 63 KiB |
After Width: | Height: | Size: 23 KiB |
@ -17,7 +17,7 @@ tasks:
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deps:
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- histoire:build
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cmds:
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- vitest run -u src
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- vitest run -u src
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check:
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deps:
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@ -28,6 +28,7 @@ tasks:
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histoire:build:
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sources:
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- src/lib/components/**
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- src/routes/**
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generates:
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- .histoire/screenshots/**
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cmds:
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Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
@ -1,5 +1,5 @@
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<g {transform}>
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<path d={path} class:active on:click />
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<path d={path} class="arc" class:active on:click />
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</g>
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<script>
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@ -0,0 +1,98 @@
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<span>torpedo</span>
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<Field label="torpedo class" suffix>
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<select bind:value={weaponClass}>
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{#each Array.from({length: maxClass}) as _dummy,i (i)}
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<option value={i+1}>{i+1}</option>
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{/each}
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</select>
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<i>arrow_drop_down</i>
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</Field>
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<Field label="arcs" suffix>
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<select bind:value={nbrArcs}>
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{#each nbrArcsOptions as value}
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<option {value}>{value}</option>
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{/each}
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</select>
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<i>arrow_drop_down</i>
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</Field>
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<div class="arcs">
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<Arcs
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size={48}
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selected={arcs}
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on:clickArc={({ detail }) => setFirstArc(detail)}
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/>
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</div>
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<script lang="ts">
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import * as R from "remeda";
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import u from "@yanick/updeep-remeda";
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import { createEventDispatcher } from "svelte";
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import memoize from "memoize-one";
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import Arcs from "../Arcs.svelte";
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import ShipItem from "$lib/components/ShipItem.svelte";
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import Field from "$lib/components/Field.svelte";
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import {
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weaponTypes,
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broadsideArcs,
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arcs as allArcs,
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isBroadside,
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} from "$lib/store/ship/weaponry/rules.ts";
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const options = weaponTypes.find(u.matches({ type: "torpedo" }))?.options ??
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{};
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const maxClass = options.maxClass;
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export let weaponClass = 1;
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export let arcs = ["F"];
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let nbrArcs = isBroadside(arcs) ? "broadside" : arcs.length;
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$: nbrArcsOptions = options.nbrArcs;
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$: if (!nbrArcsOptions.includes(nbrArcs)) nbrArcs = nbrArcsOptions[0];
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function allowedArcs(arcs, options) {
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if (options.broadside && isBroadside(arcs)) return true;
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return options.nbrArcs.includes(arcs.length);
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}
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let firstArc = allArcs[0];
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const setFirstArc = (a) => (firstArc = a);
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$: arcs = setArcs(firstArc, nbrArcs);
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function setArcs(firstArc, nbrArcs) {
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if (nbrArcs === "broadside") return broadsideArcs;
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let first_index = allArcs.findIndex((arc) => arc === firstArc);
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if (first_index === -1) first_index = 0;
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return Array.from({ length: nbrArcs }).map(
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(_dummy, i) => allArcs[(first_index + i) % allArcs.length]
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);
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}
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const dispatch = createEventDispatcher();
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const memoChange = memoize((weaponClass, ...arcs) =>
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dispatch("change", {
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weaponClass,
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arcs,
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})
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);
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$: memoChange(weaponClass, ...arcs);
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</script>
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<style>
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.arcs {
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margin-top: 0.5rem;
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}
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</style>
|
@ -18,6 +18,7 @@
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import Scattergun from "./Scattergun.svelte";
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import Needle from "./Needle.svelte";
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import Graser from "./Graser/index.svelte";
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import Torpedo from "./Torpedo/index.svelte";
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const component = {
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beam: Beam,
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@ -26,6 +27,7 @@
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scattergun: Scattergun,
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needle: Needle,
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graser: Graser,
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torpedo: Torpedo,
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};
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export let reqs = {};
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|
Before Width: | Height: | Size: 61 KiB After Width: | Height: | Size: 63 KiB |
After Width: | Height: | Size: 23 KiB |
@ -33,7 +33,20 @@ type Graser = {
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arcs: Arc[];
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};
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export type Weapon = Beam | Submunition | PDS | Scattergun | Needle | Graser;
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type Torpedo = {
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type: "torpedo";
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weaponClass: 1 | 2 | 3 | 4;
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arcs: Arc[];
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};
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export type Weapon =
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| Beam
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| Submunition
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| PDS
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| Scattergun
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| Needle
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| Graser
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| Torpedo;
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export const weaponTypes = [
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{
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@ -67,6 +80,20 @@ export const weaponTypes = [
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},
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],
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},
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{
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type: "torpedo",
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name: "torpedo",
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reqs: torpedoReqs,
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initial: {
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type: "torpedo",
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weaponClass: 1,
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arcs: ["F"],
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} as any as Torpedo,
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options: {
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maxClass: 4,
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nbrArcs: [1, 2, 3, "broadside"],
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},
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},
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{
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type: "submunition",
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name: "submunition pack",
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@ -153,7 +180,7 @@ function beamReqs({ weaponClass, arcs }: Beam) {
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};
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}
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function graserReqs({ weaponClass, arcs }: Beam) {
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function graserReqs({ weaponClass, arcs }: Graser) {
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let mass: number;
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if (weaponClass === 1) {
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@ -185,3 +212,20 @@ function graserReqs({ weaponClass, arcs }: Beam) {
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cost: 4 * mass,
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};
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}
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function torpedoReqs({ weaponClass, arcs }: Torpedo): Reqs {
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let mass: number = 4;
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if (isBroadside(arcs)) {
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mass += 2;
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} else {
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mass += arcs.length - 1;
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}
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mass = mass * Math.pow(2, weaponClass - 1);
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return {
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mass,
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cost: 3 * mass,
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};
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}
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@ -10,15 +10,14 @@
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{shipType}
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</h2>
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<div class="reqs">
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{cost} <i>paid</i> {mass} <i>weight</i>
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{reqs.cost} <i>paid</i> {reqs.mass} <i>weight</i>
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</div>
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</div>
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<script>
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export let shipClass;
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export let shipType;
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export let cost = 0;
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export let mass = 0;
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export let reqs = { cost: 0, mass: 0 };
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</script>
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<style>
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@ -0,0 +1,9 @@
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<Hst.Story title="Export/PrintShip/Weapons/Torpedo">
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<Torpedo arcs={["F", "FS"]} weaponClass={2} />
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</Hst.Story>
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<script>
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import Torpedo from "./index.svelte";
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export let Hst;
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</script>
|
@ -0,0 +1,51 @@
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<div class="torpedo">
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<Arcs selected={arcs} size={40}>
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<g transform="scale(0.12) translate(-315,-100)">
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<path
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d="M480,162.8c-57.2,0-103.5,46.3-103.5,103.5S422.8,369.8,480,369.8c57.2,0,103.5-46.3,103.5-103.5S537.2,162.8,480,162.8z
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M534.3,320.6l-38.2-22.8h-32.3l-38.2,22.8l22.8-38.2v-32.3L425.7,212l38.2,22.8h32.3l38.2-22.8l-22.8,38.2v32.3L534.3,320.6z"
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/>
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</g>
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</Arcs>
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{#if weaponClass > 1}
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<div class="weaponClass">{weaponClass}</div>
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{/if}
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</div>
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<script>
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import Arcs from "$lib/components/ShipEdit/Weaponry/Weapon/Arcs.svelte";
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export let weaponClass = 1;
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export let arcs = [];
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</script>
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<style>
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.torpedo {
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display: flex;
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flex-direction: column;
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align-items: center;
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}
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.weaponClass {
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text-align: center;
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background-color: black;
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color: white;
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border-radius: 50%;
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width: 20px;
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}
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div {
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margin: 0px 0.5rem;
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}
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div :global(path.arc) {
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fill: none;
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}
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div :global(path.active) {
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fill: black;
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||||
}
|
||||
div :global(path.active:hover) {
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||||
fill: black;
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||||
}
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||||
text {
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||||
text-anchor: middle;
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||||
dominant-baseline: central;
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||||
font-size: var(--font-scale-10);
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||||
}
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</style>
|
@ -4,8 +4,10 @@ import PDS from "./PDS.svelte";
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import Scattergun from "./Scattergun.svelte";
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import Needlebeam from "./Needlebeam.svelte";
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import Graser from "./Graser/index.svelte";
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import Torpedo from "./Torpedo/index.svelte";
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export default {
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torpedo: Torpedo,
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graser: Graser,
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beam: Beam,
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submunition: Submunition,
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|