needle
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@ -1,6 +1,6 @@
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<label>needle weapon</label>
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<Arcs selected={arcs} on:click_arc={({ detail }) => click_arc(detail)} />
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<Arcs selected={[arc]} on:click_arc={({ detail }) => click_arc(detail)} />
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<script>
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import { getContext } from "svelte";
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@ -9,18 +9,13 @@
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const all_arcs = ["FS", "F", "FP", "AP", "A", "AS"];
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export let arcs = ["F"];
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const click_arc = (arc) => {
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console.log(arc);
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return;
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if (arcs[0] === arc) return;
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arcs = [arc];
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};
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export let arc = "F";
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const dispatch = createEventDispatcher();
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$: dispatch("change", { arcs });
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const click_arc = (arc) => {
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dispatch("change",{arc});
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};
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</script>
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<style>
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@ -8,7 +8,8 @@ export const weaponTypes = [
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{ name: 'submunition pack', type: 'submunition', reqs: { mass:1, cost:3 }},
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{ name: 'point defence system', type: 'pds', reqs: {mass:1,cost:3}},
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{ name: 'scattergun', type: 'scattergun', reqs: { mass:1,cost:4 }},
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{ name: 'needle weapon', type: 'needle', reqs: { mass: 2, cost: 6 }},
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{ name: 'needle weapon', type: 'needle', reqs: { mass: 2, cost: 6 },
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initial: { arc: 'F' }},
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];
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const dux = new Updux({
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@ -16,12 +17,17 @@ const dux = new Updux({
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actions: {
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addWeapon: null,
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removeWeapon: null,
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setWeapon: null,
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},
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});
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dux.setMutation('setWeapon', ({id,...rest}) =>
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u.map( u.if( (w) => w.id === id, { ...rest }))
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);
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dux.setMutation('removeWeapon', id => state => [
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...state.filter( (w) => w.id !== id )
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])
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]);
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dux.setMutation('addWeapon', type => state => {
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return [
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@ -30,6 +36,7 @@ dux.setMutation('addWeapon', type => state => {
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id: state.length === 0 ? 1 : state[state.length -1]+1,
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type,
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reqs: weaponReqs({type}),
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...weaponTypes.find(w => w.type === type ).initial,
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}
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]
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});
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