diff --git a/src/dux/weapons/rules.js b/src/dux/weapons/rules.js
index 77d5c4d..52d0633 100644
--- a/src/dux/weapons/rules.js
+++ b/src/dux/weapons/rules.js
@@ -1,30 +1,4 @@
-export function weapon_cost_mass(weapon){
- let cost = 0;
- let mass = 0;
-
- if( weapon.weapon_type === 'beam' ) {
- return beam_cost_mass(weapon);
- }
-
- if( weapon.weapon_type == 'submunition' ) {
- return { mass: 1, cost: 3 };
- }
-
- if( weapon.weapon_type === 'pds' ) {
- return { mass: 1, cost: 3 };
- }
-
- if( weapon.weapon_type === 'scattergun' ) {
- return { mass: 1, cost: 4 };
- }
-
- if( weapon.weapon_type === 'needle' ) {
- return { mass: 2, cost: 6 };
- }
-
- return { cost, mass };
-}
const is_broadside = arcs => {
if( arcs.length !== 4 ) return false;
@@ -33,42 +7,3 @@ const is_broadside = arcs => {
return !arcs.some( a => a.length === 1 );
}
-function beam_cost_mass({weapon_class, arcs}) {
- let mass;
- if( weapon_class === 1 ) {
- mass = 1;
- }
-
- if( weapon_class == 2 ) {
- mass = 2 + (arcs.length > 3 ? 1 : 0);
- }
-
-
- if( weapon_class == 3 ) {
- mass = 4;
-
- if( is_broadside(arcs) ) {
- mass += 2;
- }
- else {
- mass += arcs.length - 1;
- }
- }
-
- if( weapon_class == 4 ) {
- mass = 8;
-
- if( is_broadside(arcs) ) {
- mass += 4;
- }
- else {
- mass += 2*(arcs.length - 1);
- }
- }
-
- return {
- mass, cost: 3 * mass
- }
-
-
-}
diff --git a/src/lib/components/ShipEdit/Weaponry/AddWeapon.svelte b/src/lib/components/ShipEdit/Weaponry/AddWeapon.svelte
new file mode 100644
index 0000000..b84e43a
--- /dev/null
+++ b/src/lib/components/ShipEdit/Weaponry/AddWeapon.svelte
@@ -0,0 +1,22 @@
+
+
+
+
+
+
+
diff --git a/src/lib/components/ShipEdit/Weaponry/index.svelte b/src/lib/components/ShipEdit/Weaponry/index.svelte
index 5167466..2e5af0b 100644
--- a/src/lib/components/ShipEdit/Weaponry/index.svelte
+++ b/src/lib/components/ShipEdit/Weaponry/index.svelte
@@ -2,6 +2,8 @@
+
+