Merge branch 'graser'
56
.histoire/dist/histoire.json
vendored
@ -293,6 +293,62 @@
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],
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"virtual": false,
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||||
"markdownFile": null
|
||||
},
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||||
{
|
||||
"id": "src-lib-components-shipedit-weaponry-weapon-graser-index-story-svelte",
|
||||
"title": "Graser",
|
||||
"group": null,
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"layout": {
|
||||
"type": "single",
|
||||
"iframe": true
|
||||
},
|
||||
"icon": null,
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||||
"iconColor": null,
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"docsOnly": false,
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"variants": [
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{
|
||||
"id": "_default",
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"title": "default"
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||||
}
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||||
],
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"relativePath": "src/lib/components/ShipEdit/Weaponry/Weapon/Graser/index.story.svelte",
|
||||
"supportPluginId": "svelte3",
|
||||
"treePath": [
|
||||
"ShipEdit",
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"Weaponry",
|
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"Weapon",
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"Graser"
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],
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"virtual": false,
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"markdownFile": null
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},
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{
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||||
"id": "src-routes-export-print-printship-weapons-graser-index-story-svelte",
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"title": "Graser",
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"group": null,
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"layout": {
|
||||
"type": "single",
|
||||
"iframe": true
|
||||
},
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||||
"icon": null,
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"iconColor": null,
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"docsOnly": false,
|
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"variants": [
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{
|
||||
"id": "_default",
|
||||
"title": "default"
|
||||
}
|
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],
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"relativePath": "src/routes/export/print/PrintShip/Weapons/Graser/index.story.svelte",
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"supportPluginId": "svelte3",
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"treePath": [
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"Export",
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"PrintShip",
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"Weapons",
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"Graser"
|
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],
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"virtual": false,
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"markdownFile": null
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}
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],
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"markdownFiles": []
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|
After Width: | Height: | Size: 29 KiB |
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 22 KiB |
Before Width: | Height: | Size: 58 KiB After Width: | Height: | Size: 61 KiB |
After Width: | Height: | Size: 24 KiB |
@ -60,7 +60,6 @@
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const broadside = ["FS", "FP", "AP", "AS"];
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function setArcs(firstArc) {
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console.log(firstArc);
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let newArcs;
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if (nbrArcs === "broadside") {
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newArcs = broadside;
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|
@ -0,0 +1,13 @@
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<Hst.Story title="ShipEdit/Weaponry/Weapon/Graser">
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<Graser {api} />
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</Hst.Story>
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<script>
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export let Hst;
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import { logEvent } from "histoire/client";
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import Graser from "./index.svelte";
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const api = {
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dispatch: {},
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};
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</script>
|
100
src/lib/components/ShipEdit/Weaponry/Weapon/Graser/index.svelte
Normal file
@ -0,0 +1,100 @@
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<span>graser</span>
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<Field label="graser class" suffix>
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<select bind:value={weaponClass}>
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{#each weaponClasses as value}
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<option {value}>{value}</option>
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{/each}
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</select>
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<i>arrow_drop_down</i>
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</Field>
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<Field label="arcs" suffix>
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<select bind:value={nbrArcs}>
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{#each nbrArcsOptions as value}
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<option {value}>{value}</option>
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{/each}
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</select>
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<i>arrow_drop_down</i>
|
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</Field>
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|
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<div class="arcs">
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<Arcs
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size={48}
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selected={arcs}
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on:clickArc={({ detail }) => setFirstArc(detail)}
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/>
|
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</div>
|
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|
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<script lang="ts">
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import * as R from "remeda";
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import u from "@yanick/updeep-remeda";
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import { createEventDispatcher } from "svelte";
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import memoize from "memoize-one";
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import Arcs from "../Arcs.svelte";
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import ShipItem from "$lib/components/ShipItem.svelte";
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import Field from "$lib/components/Field.svelte";
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import {
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weaponTypes,
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broadsideArcs,
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arcs as allArcs,
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isBroadside,
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} from "$lib/store/ship/weaponry/rules.ts";
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const options = weaponTypes.find(u.matches({ type: "graser" })).options;
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const weaponClasses = options.map(R.prop("weaponClass"));
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export let weaponClass = weaponClasses[0];
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export let arcs = ["F"];
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let nbrArcs = isBroadside(arcs) ? "broadside" : arcs.length;
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$: classOptions = options.find(u.matches({ weaponClass }));
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$: nbrArcsOptions = classOptions.nbrArcs;
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$: broadside = classOptions.broadside;
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$: if (!nbrArcsOptions.includes(nbrArcs)) nbrArcs = nbrArcsOptions[0];
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function allowedArcs(arcs, options) {
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if (options.broadside && isBroadside(arcs)) return true;
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|
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return options.nbrArcs.includes(arcs.length);
|
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}
|
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|
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let firstArc = allArcs[0];
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const setFirstArc = (a) => (firstArc = a);
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$: arcs = setArcs(firstArc, nbrArcs);
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function setArcs(firstArc, nbrArcs) {
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if (nbrArcs === "broadside") return broadsideArcs;
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let first_index = allArcs.findIndex((arc) => arc === firstArc);
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if (first_index === -1) first_index = 0;
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return Array.from({ length: nbrArcs }).map(
|
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(_dummy, i) => allArcs[(first_index + i) % allArcs.length]
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);
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}
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const dispatch = createEventDispatcher();
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const memoChange = memoize((weaponClass, ...arcs) =>
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dispatch("change", {
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weaponClass,
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arcs,
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})
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);
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$: memoChange(weaponClass, ...arcs);
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</script>
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|
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<style>
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.arcs {
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margin-top: 0.5rem;
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}
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</style>
|
@ -17,6 +17,7 @@
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import PointDefenceSystem from "./PDS.svelte";
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import Scattergun from "./Scattergun.svelte";
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import Needle from "./Needle.svelte";
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import Graser from "./Graser/index.svelte";
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const component = {
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beam: Beam,
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@ -24,6 +25,7 @@
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pds: PointDefenceSystem,
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scattergun: Scattergun,
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needle: Needle,
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graser: Graser,
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};
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export let reqs = {};
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||||
|
Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 29 KiB |
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 25 KiB |
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 22 KiB |
Before Width: | Height: | Size: 58 KiB After Width: | Height: | Size: 20 KiB |
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 61 KiB |
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 21 KiB |
After Width: | Height: | Size: 24 KiB |
After Width: | Height: | Size: 22 KiB |
@ -2,6 +2,8 @@ import type { Reqs } from "$lib/shipDux/reqs";
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export const arcs = ["FS", "F", "FP", "AP", "A", "AS"] as const;
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export const broadsideArcs = ["FP", "AP", "AS", "FS"];
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export type Arc = (typeof arcs)[number];
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export type WeaponType = "beam";
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@ -25,7 +27,13 @@ type Scattergun = { type: "scattergun" };
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type Needle = { type: "needle"; arc: Arc };
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export type Weapon = Beam | Submunition | PDS | Scattergun | Needle;
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type Graser = {
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type: "graser";
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weaponClass: 1 | 2 | 3;
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arcs: Arc[];
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};
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export type Weapon = Beam | Submunition | PDS | Scattergun | Needle | Graser;
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export const weaponTypes = [
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{
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@ -38,6 +46,27 @@ export const weaponTypes = [
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arcs,
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} as any as Beam,
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},
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{
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type: "graser",
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name: "graser",
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reqs: graserReqs,
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initial: {
|
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type: "graser",
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weaponClass: 1,
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arcs: ["F"],
|
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} as any as Graser,
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options: [
|
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{ weaponClass: 1, nbrArcs: [1, 3, 6, "broadside"] },
|
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{
|
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weaponClass: 2,
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nbrArcs: [1, 2, 3, 4, 5, 6, "broadside"],
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},
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{
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weaponClass: 3,
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nbrArcs: [1, 2, 3, 4, 5, 6, "broadside"],
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},
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],
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},
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{
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type: "submunition",
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name: "submunition pack",
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@ -80,7 +109,7 @@ export function weaponReqs(weapon): Reqs {
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return reqs;
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}
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const isBroadside = (arcs: Arc[]) => {
|
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export const isBroadside = (arcs: Arc[]) => {
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if (arcs.length !== 4) return false;
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|
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// that'd be A or F
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@ -88,7 +117,6 @@ const isBroadside = (arcs: Arc[]) => {
|
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};
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|
||||
function beamReqs({ weaponClass, arcs }: Beam) {
|
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console.log(weaponClass, arcs);
|
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let mass;
|
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|
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if (weaponClass === 1) {
|
||||
@ -124,3 +152,36 @@ function beamReqs({ weaponClass, arcs }: Beam) {
|
||||
cost: 3 * mass,
|
||||
};
|
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}
|
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|
||||
function graserReqs({ weaponClass, arcs }: Beam) {
|
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let mass: number;
|
||||
|
||||
if (weaponClass === 1) {
|
||||
if (arcs.length === 1) {
|
||||
mass = 2;
|
||||
} else if (arcs.length === 3) {
|
||||
mass = 3;
|
||||
} else {
|
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mass = 4;
|
||||
}
|
||||
} else if (weaponClass === 2) {
|
||||
mass = 9;
|
||||
if (isBroadside(arcs)) {
|
||||
mass += 6;
|
||||
} else {
|
||||
mass += 3 * (arcs.length - 1);
|
||||
}
|
||||
} else if (weaponClass === 3) {
|
||||
mass = 24;
|
||||
if (isBroadside(arcs)) {
|
||||
mass += 12;
|
||||
} else {
|
||||
mass += 6 * (arcs.length - 1);
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
mass,
|
||||
cost: 4 * mass,
|
||||
};
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
<div>
|
||||
<Arcs selected={arcs} size="40">
|
||||
<Arcs selected={arcs} size={40}>
|
||||
<text x="50%" y="50%">
|
||||
{weaponClass}
|
||||
</text>
|
||||
|
@ -0,0 +1,9 @@
|
||||
<Hst.Story title="Export/PrintShip/Weapons/Graser">
|
||||
<Graser arcs={["F", "FS"]} weaponClass={2} />
|
||||
</Hst.Story>
|
||||
|
||||
<script>
|
||||
import Graser from "./index.svelte";
|
||||
|
||||
export let Hst;
|
||||
</script>
|
@ -0,0 +1,35 @@
|
||||
<div>
|
||||
<Arcs selected={arcs} size={40}>
|
||||
<polygon
|
||||
points="0,30 30,30 15,4"
|
||||
style="fill:black"
|
||||
transform="translate(7,2) scale(0.85)"
|
||||
/>
|
||||
<text x="50%" y="50%" style="color: white">
|
||||
{weaponClass}
|
||||
</text>
|
||||
</Arcs>
|
||||
</div>
|
||||
|
||||
<script>
|
||||
import Arcs from "$lib/components/ShipEdit/Weaponry/Weapon/Arcs.svelte";
|
||||
export let weaponClass = 1;
|
||||
export let arcs = [];
|
||||
</script>
|
||||
|
||||
<style>
|
||||
div {
|
||||
margin: 0px 0.5rem;
|
||||
}
|
||||
div :global(path:hover) {
|
||||
fill: white;
|
||||
}
|
||||
div :global(path.active:hover) {
|
||||
fill: black;
|
||||
}
|
||||
text {
|
||||
text-anchor: middle;
|
||||
dominant-baseline: central;
|
||||
font-size: var(--font-scale-10);
|
||||
}
|
||||
</style>
|
@ -3,8 +3,10 @@ import Submunition from "./Submunition.svelte";
|
||||
import PDS from "./PDS.svelte";
|
||||
import Scattergun from "./Scattergun.svelte";
|
||||
import Needlebeam from "./Needlebeam.svelte";
|
||||
import Graser from "./Graser/index.svelte";
|
||||
|
||||
export default {
|
||||
graser: Graser,
|
||||
beam: Beam,
|
||||
submunition: Submunition,
|
||||
pds: PDS,
|
||||
|