bug: default beam was getting only one arc
... while the default should be all 6 arcs. fix #11
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@ -2,43 +2,49 @@ import Updux from "updux";
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import { action, payload } from "ts-action";
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import u from "updeep";
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import { createSelector } from "reselect";
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import { weapon_cost_mass } from '../../weapons/rules';
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import { weapon_cost_mass } from "../../weapons/rules";
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const add_weapon = action('add_weapon', payload());
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const remove_weapon = action('remove_weapon', payload());
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const add_weapon = action("add_weapon", payload());
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const remove_weapon = action("remove_weapon", payload());
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const uu = transform => state => transform(state)(state)
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const uu = (transform) => (state) => transform(state)(state);
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const with_reqs = uu( weapon => u(weapon_cost_mass(weapon)));
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const with_reqs = uu((weapon) => u(weapon_cost_mass(weapon)));
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const dux = new Updux({
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initial: [],
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})
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const weapon_initial = {
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beam: { weapon_type: "beam", weapon_class: 1, arcs: ['F'] },
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submunition: {
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weapon_type: "submunition", arcs: ['F'] },
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pds: { weapon_type: 'pds' },
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scattergun: { weapon_type: 'scattergun' },
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needle: { weapon_type: 'needle', arcs: ['F'] },
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};
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dux.addMutation( add_weapon, (type) => state => {
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const id = 1 + Math.max( 0, ... state.map(({id})=>id) );
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return [ ...state, { ...with_reqs(weapon_initial[type]), id }];
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initial: [],
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});
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dux.addMutation( remove_weapon, id => state =>
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state.filter( w => w.id !== id )
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const weapon_initial = {
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beam: {
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weapon_type: "beam",
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weapon_class: 1,
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arcs: ["F", "A", "FS", "FP", "AS", "AP"],
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},
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submunition: {
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weapon_type: "submunition",
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arcs: ["F"],
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},
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pds: { weapon_type: "pds" },
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scattergun: { weapon_type: "scattergun" },
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needle: { weapon_type: "needle", arcs: ["F"] },
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};
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dux.addMutation(add_weapon, (type) => (state) => {
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const id = 1 + Math.max(0, ...state.map(({ id }) => id));
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return [...state, { ...with_reqs(weapon_initial[type]), id }];
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});
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dux.addMutation(remove_weapon, (id) => (state) =>
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state.filter((w) => w.id !== id)
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);
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const set_weapon = action('set_weapon',payload());
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const set_weapon = action("set_weapon", payload());
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dux.addMutation(
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set_weapon, payload => u.map( u.if( _.matches({id: payload.id}),
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state => with_reqs(u(payload,state)) )
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)
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dux.addMutation(set_weapon, (payload) =>
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u.map(
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u.if(_.matches({ id: payload.id }), (state) => with_reqs(u(payload, state)))
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)
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);
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export default dux.asDux;
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5
src/dux/weaponry/weapons/test.js
Normal file
5
src/dux/weaponry/weapons/test.js
Normal file
@ -0,0 +1,5 @@
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import dux from ".";
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import tap from "tap";
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const state = dux.upreducer(dux.actions.add_weapon("beam"))([]);
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tap.equal(state[0].arcs.length, 6, "default beam is all arcs");
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