aotds-docks/src/lib/components/ShipEdit/Weaponry/Weapon/SML/index.svelte

75 lines
1.6 KiB
Svelte

<span>salvo missile launcher</span>
<div class="arcs">
<Arcs
size={48}
selected={arcs}
on:clickArc={({ detail }) => setFirstArc(detail)}
/>
</div>
<div class="field label suffix">
<select bind:value={missileMagazineId}>
{#each availableMissileMagazineIds as id}
<option value={id}>{id}</option>
{/each}
</select>
<label class:active={true}>magazine</label>
</div>
<script lang="ts">
import u from "@yanick/updeep-remeda";
import { createEventDispatcher } from "svelte";
import memoize from "memoize-one";
import Arcs from "../Arcs.svelte";
import {
weaponTypes,
arcs as allArcs,
} from "$lib/store/ship/weaponry/rules.ts";
export let arcs = ["F", "FS", "FP"];
export let missileMagazineId;
export let nbrMissileMagazines = 1;
$: availableMissileMagazineIds = Array.from({ length: nbrMissileMagazines })
.fill(1)
.map((_, i) => i + 1);
const nbrArcs = 3;
let firstArc = allArcs[0];
const setFirstArc = (a) => (firstArc = a);
$: arcs = setArcs(firstArc, nbrArcs);
function setArcs(firstArc, nbrArcs) {
let first_index = allArcs.findIndex((arc) => arc === firstArc);
if (first_index === -1) first_index = 0;
return Array.from({ length: nbrArcs }).map(
(_dummy, i) => allArcs[(first_index + i) % allArcs.length]
);
}
const dispatch = createEventDispatcher();
const memoChange = memoize((missileMagazineId, ...arcs) =>
dispatch("change", {
missileMagazineId,
arcs,
})
);
$: memoChange(missileMagazineId, ...arcs);
</script>
<style>
.arcs {
margin-top: 0.5rem;
}
label span {
padding-left: 1em;
}
</style>