aotds-docks/src/lib/components/ShipEdit/Weaponry/Weapon/HeavyMissile/index.svelte

73 lines
1.5 KiB
Svelte

<span>heavy missile</span>
<div class="arcs">
<Arcs
size={48}
selected={arcs}
on:clickArc={({ detail }) => setFirstArc(detail)}
/>
</div>
<label class="switch">
<input type="checkbox" bind:checked={extended}/>
<span>extended range</span>
</label>
<label class="switch">
<input type="checkbox" bind:checked={multiStage}/>
<span>multi-stage</span>
</label>
<script lang="ts">
import u from "@yanick/updeep-remeda";
import { createEventDispatcher } from "svelte";
import memoize from "memoize-one";
import Arcs from "../Arcs.svelte";
import {
weaponTypes,
arcs as allArcs,
} from "$lib/store/ship/weaponry/rules.ts";
export let arcs = ["F", "FS", "FP"];
export let extended = false;
export let multiStage = false;
const nbrArcs = 3;
let firstArc = allArcs[0];
const setFirstArc = (a) => (firstArc = a);
$: arcs = setArcs(firstArc, nbrArcs);
function setArcs(firstArc, nbrArcs) {
let first_index = allArcs.findIndex((arc) => arc === firstArc);
if (first_index === -1) first_index = 0;
return Array.from({ length: nbrArcs }).map(
(_dummy, i) => allArcs[(first_index + i) % allArcs.length]
);
}
const dispatch = createEventDispatcher();
const memoChange = memoize((extended,multiStage, ...arcs) =>
dispatch("change", {
extended,multiStage,
arcs,
})
);
$: memoChange(extended,multiStage, ...arcs);
</script>
<style>
.arcs {
margin-top: 0.5rem;
}
label span {
padding-left: 1em; }
</style>