aotds-docks/src/lib/components/App-original.svelte

176 lines
4.4 KiB
Svelte

<nav>
<button class="button is-danger" type="button" on:click={reset}>reset</button>
<div class="spacer" />
<button class="button is-info about" on:click={toggle_notes}>about</button>
<div class="field has-addons">
<p class="control">
<button class="button" on:click={() => set_output(null)}>editor</button>
</p>
<p class="control">
<button class="button" on:click={() => set_output("json")}>json</button>
</p>
<p class="control">
<button class="button" on:click={() => set_output("print")}>print</button>
</p>
</div>
</nav>
{#if show_notes}
<Notes show={show_notes} on:close={toggle_notes} />
{/if}
{#if output === "json"}
<OutputJson ship={$ship} on:close={() => set_output(null)} />
{:else if output === "print"}
<Print ship={$ship} />
{:else}
<main>
<ShipSpecs />
<Propulsion
ftl={$ship.ftl}
engine={$ship.engine}
on:change_ftl={change_ftl}
on:change_engine={change_engine}
/>
<Hull
ship_mass={$ship.general.mass}
{...$ship.structure.hull}
on:change_hull={change_hull}
screens={$ship.structure.screens}
armour={$ship.structure.armour}
on:set_screens={set_screens}
cargo={$ship.cargo}
streamlining={$ship.streamlining}
on:set_cargo={ship_dispatch}
on:ship_change={ship_dispatch}
/>
<Section label="weaponry">
<Firecons
{...$ship.weaponry.firecons}
on:change_firecons={change_firecons}
/>
<ADFC {...$ship.weaponry.adfc} />
<AddWeapon />
{#each weapons as weapon (weapon.id)}
<Weapon {weapon} id={weapon.id} cost={weapon.cost} mass={weapon.mass} />
{/each}
</Section>
<Carrier {...$ship.carrier} />
</main>
<footer>
Written by <a href="https://twitter.com/yenzie">Yanick Champoux</a>. Code
available on
<a href="https://github.com/aotds/aotds-shipyard">Github</a>
</footer>
{/if}
<script>
import { setContext } from "svelte";
import Ribbon from "./Ribbon.svelte";
import shipStore from "../stores/ship";
import OutputJson from "./Output/Json.svelte";
import Print from "./Output/Print/index.svelte";
import ShipSpecs from "./ShipSpecs/index.svelte";
import Notes from "./Notes.svelte";
import ShipItem from "./ShipItem/index.svelte";
import Field from "./Field/index.svelte";
import Hull from "./Hull/index.svelte";
import Firecons from "./Firecons.svelte";
import Propulsion from "./Propulsion/index.svelte";
import Section from "./Section/index.svelte";
import Weapon from "./Weapon/index.svelte";
import Carrier from "./Carrier/index.svelte";
import ADFC from "./Weaponry/ADFC/index.svelte";
import AddWeapon from "./Weaponry/AddWeapon/index.svelte";
const ship = shipStore();
setContext("ship", ship);
let ship_name = $ship.general.name;
const change_name = (event) =>
ship.dispatch(ship.actions.set_name(event.target.value));
const change_mass = ({ target: { value } }) =>
ship.dispatch(ship.actions.set_ship_mass(parseInt(value)));
const add_weapon = () => ship.dispatch.add_weapon();
const change_ftl = ({ detail }) => ship.dispatch.set_ftl(detail);
const change_engine = ({ detail }) => ship.dispatch.set_engine(detail);
const change_hull = ({ detail }) => ship.dispatch.set_hull(detail);
const change_firecons = ({ detail }) => ship.dispatch.set_firecons(detail);
const change_weapon = ({ detail }) => ship.dispatch.set_weapon(detail);
let weapons = [];
$: console.log(weapons);
$: weapons = $ship.weaponry.weapons;
const reset = ship.dispatch.reset;
const set_screens = ({ detail }) => ship.dispatch.set_screens(detail);
const ship_dispatch = ({ detail }) => ship.dispatch(detail);
let show_notes = false;
const toggle_notes = () => (show_notes = !show_notes);
let output = null;
const set_output = (value) => (output = value);
</script>
<style>
main {
display: grid;
grid-template-columns: 1fr 14em 8em;
width: 60em;
margin-left: auto;
margin-right: auto;
}
nav {
grid-column: 1 / span 3 !important;
display: flex;
width: 60em;
margin-left: auto;
margin-right: auto;
margin-bottom: 1em;
}
nav .spacer {
flex: 1;
}
:global(main > *) {
grid-column: 1;
}
input.reset {
grid-column: 2;
}
footer {
width: var(--main-width);
margin: 0 auto;
text-align: right;
}
.about {
margin-right: 2em;
}
</style>