195 lines
3.7 KiB
Svelte
195 lines
3.7 KiB
Svelte
<input
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class="add-weapon button small blue"
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type="button"
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value="add"
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on:click={add}
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/>
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<div class="weapon">
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<select bind:value={weapon_type}>
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<option>beam</option>
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</select>
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<select bind:value={weapon_class}>
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<option>1</option>
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<option>2</option>
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<option>3</option>
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<option>4</option>
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</select>
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<select bind:value={nbr_arcs}>
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{#each arc_options[weapon_class] as opt (opt)}
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<option>{opt}</option>
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{/each}
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</select>
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<svg width="60px" height="60px">
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{#each arcs as arc (arc)}
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<Arc
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{arc}
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radius={30}
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active={selected_arc[arc]}
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on:click={() => click_arc(arc)}
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/>
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{/each}
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<circle cx="30" cy="30" r="15" />
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</svg>
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<div>{weapon.cost}</div>
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<div>{weapon.mass}</div>
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</div>
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<script>
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let weapon_type = "beam";
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let weapon_class = 1;
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let nbr_arcs = 6;
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$: nbr_arcs = arc_options[weapon_class][0];
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import Arc from "./Arc.svelte";
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import { weapon_cost_mass } from "../../dux/weapons/rules.js";
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const arcs = ["FS", "F", "FP", "AP", "A", "AS"];
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import _ from "lodash";
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import { createEventDispatcher } from "svelte";
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let arc_options = {
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1: [6],
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2: [3, 6],
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3: [1, 2, 3, 4, 5, 6, "broadside"],
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4: [1, 2, 3, 4, 5, 6, "broadside"],
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};
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let selected_arc = Object.fromEntries(arcs.map((arc) => [arc, false]));
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const nbr_selected_arcs = () =>
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Object.values(selected_arc).filter((x) => x).length;
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$: if (nbr_selected_arcs() !== nbr_arcs) {
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if (nbr_arcs === "broadside") {
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const new_arcs = {};
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arcs.forEach((arc) => (new_arcs[arc] = true));
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new_arcs.A = false;
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new_arcs.F = false;
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selected_arc = new_arcs;
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} else {
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let first_index = arcs.findIndex((arc) => selected_arc[arc]);
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if (first_index === -1) first_index = 0;
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const new_arcs = {};
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arcs.forEach((arc) => (new_arcs[arc] = false));
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_.range(nbr_arcs).forEach((i) => {
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new_arcs[arcs[first_index]] = true;
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first_index = (first_index + 1) % arcs.length;
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});
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selected_arc = new_arcs;
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}
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}
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const click_arc = (first_arc) => {
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if (nbr_arcs === "broadside") return;
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let first_index = arcs.findIndex((arc) => arc === first_arc);
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const new_arcs = {};
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arcs.forEach((arc) => (new_arcs[arc] = false));
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_.range(nbr_arcs).forEach((i) => {
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console.log(first_index);
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console.log(selected_arc);
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new_arcs[arcs[first_index]] = true;
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first_index = (first_index + 1) % arcs.length;
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});
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selected_arc = new_arcs;
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};
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let weapon = {};
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$: weapon = {
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weapon_type,
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weapon_class,
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arcs,
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...weapon_cost_mass({
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weapon_type,
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weapon_class,
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arcs: arcs.filter((arc) => selected_arc[arc]),
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}),
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};
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const dispatch = createEventDispatcher();
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const add = () => {
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dispatch("add_weapon", weapon);
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};
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</script>
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<style>
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.weapon {
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display: flex;
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align-items: center;
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}
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.weapon > * {
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margin-right: 2em;
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}
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.arcs {
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display: grid;
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grid-template-rows: 1fr 1fr 1fr 1fr;
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grid-template-columns: 1fr 1fr 1fr 1fr;
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align-items: center;
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justify-items: center;
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width: 6em;
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}
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.arc input {
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margin: 0px;
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}
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.arc.F {
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grid-column: 2 / span 2;
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grid-row: 1;
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}
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.arc.FS {
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grid-column: 1;
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grid-row: 1 / span 2;
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}
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.arc.FP {
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grid-column: 4;
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grid-row: 1 / span 2;
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}
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.arc.AS {
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grid-column: 1;
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grid-row: 3 / span 2;
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}
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.arc.AP {
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grid-column: 4;
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grid-row: 3 / span 2;
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}
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.arc.A {
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grid-column: 2 / span 2;
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grid-row: 4;
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}
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.arc {
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display: flex;
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flex-direction: column;
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margin-right: 1em;
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}
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.add-weapon {
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display: block;
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}
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circle {
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fill: white;
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}
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</style>
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