aotds-docks/src/components/Weapon/Beam/index.svelte

112 lines
2.6 KiB
Svelte

<label>beam</label>
<Field label="beam class">
<select bind:value={weapon_class}>
<option>1</option>
<option>2</option>
<option>3</option>
<option>4</option>
</select>
</Field>
<Field label="arcs">
<select bind:value={nbr_arcs}>
{#each arc_options[weapon_class]||[] as nbr_arcs (nbr_arcs)}
<option>{nbr_arcs}</option>
{/each}
</select>
</Field>
<Arcs selected={arcs} on:click_arc={({detail}) => click_arc(detail)} />
<script>
import {getContext } from 'svelte';
import Arc from '../../Weapons/Arc.svelte';
import Arcs from '../Arcs/index.svelte';
import { weapon_cost_mass } from '$lib/dux/weapons/rules';
import _ from 'lodash';
import ShipItem from '$lib/components/ShipItem/index.svelte';
import Field from '$lib/components/Field/index.svelte';
import dux from '$lib/dux';
import { createEventDispatcher } from 'svelte';
const all_arcs = [ 'FS', 'F', 'FP', 'AP', 'A', 'AS' ];
export let weapon_type;
export let id;
export let weapon_class = 1;
export let arcs = ['F'];
export let ship_change = getContext('ship_change') || ( () => {} );
let arc_options = {
1: [ 6],
2: [ 3, 6 ],
3: [ 1, 2, 3, 4, 5, 6, 'broadside' ],
4: [ 1, 2, 3, 4, 5, 6, 'broadside' ]
};
let nbr_arcs = 6;
$: nbr_arcs = arc_options[weapon_class][0];
$: console.log({arcs,nbr_arcs})
$: if ( arcs.length !== nbr_arcs ) {
if( nbr_arcs === 'broadside' ) {
arcs = all_arcs.filter( arc => arc.length === 1 )
}
else{
let first_index = all_arcs.findIndex( arc => arcs[0] );
if( first_index === -1 ) first_index = 0;
const new_arcs = [];
_.range(nbr_arcs).forEach( i => {
new_arcs.push( all_arcs[first_index] )
first_index = ( first_index + 1 ) % all_arcs.length;
});
arcs = new_arcs;
}
}
const click_arc = (first_arc) => {
if( nbr_arcs === 'broadside' ) return;
let first_index = all_arcs.findIndex( arc => arc === first_arc );
const new_arcs = [];
_.range(nbr_arcs).forEach( i => {
new_arcs.push( all_arcs[first_index] );
first_index = ( first_index + 1 ) % all_arcs.length;
});
arcs = new_arcs;
}
let i = 1;
$: if(weapon_class) i = 1;
let cache = '';
$: cache = arcs.join(":");
const dispatch = createEventDispatcher();
$: dispatch( 'change', {
weapon_class,
arcs: cache.split(":"),
})
</script>
<style>
.arc {
display: flex;
flex-direction: column;
margin-right: 1em;
}
</style>