aotds-docks/src/components/Weapon/index.svelte

127 lines
2.2 KiB
Svelte

<ShipItem {cost} {mass}>
<div class="weapon_row">
<input type="button" class="button small red remove" value="remove"
on:click={remove} />
<svelte:component this={weapon_component[weapon_type]} {...weapon}
on:change={update}/>
</div>
</ShipItem>
<script>
import {getContext } from 'svelte';
import Arc from '../Weapons/Arc.svelte';
import { weapon_cost_mass } from '../../dux/weapons/rules.js';
import _ from 'lodash';
import { createEventDispatcher } from 'svelte';
import ShipItem from '../ShipItem/index.svelte';
import Field from '../Field/index.svelte';
import Beam from './Beam/index.svelte';
import Submunition from './Submunition/index.svelte';
import PointDefenceSystem from './PointDefenceSystem/index.svelte';
import Scattergun from './Scattergun/index.svelte';
import Needle from './Needle/index.svelte';
import dux from '../../dux';
const weapon_component = {
beam: Beam,
'submunition': Submunition,
'pds': PointDefenceSystem,
scattergun: Scattergun,
needle: Needle,
};
export let weapon = {};
export let id;
export let cost;
export let mass;
export let ship_change = getContext('ship_change') || ( () => {} );
let weapon_type = weapon.weapon_type;
const remove = () => ship_change( dux.actions.remove_weapon(id) );
const update = ({detail}) => {
ship_change( dux.actions.set_weapon({
id, weapon_type, ...detail
}) );
}
</script>
<style>
.weapon {
display: flex;
align-items: center;
}
.weapon > * {
margin-right: 2em;
}
.arcs {
display: grid;
grid-template-rows: 1fr 1fr 1fr 1fr;
grid-template-columns: 1fr 1fr 1fr 1fr;
align-items: center;
justify-items: center;
width: 6em;
}
.arc input {
margin: 0px;
}
.arc.F {
grid-column: 2 / span 2;
grid-row: 1;
}
.arc.FS {
grid-column: 1;
grid-row: 1 / span 2;
}
.arc.FP {
grid-column: 4;
grid-row: 1 / span 2;
}
.arc.AS {
grid-column: 1;
grid-row: 3 / span 2;
}
.arc.AP {
grid-column: 4;
grid-row: 3 / span 2;
}
.arc.A {
grid-column: 2 / span 2;
grid-row: 4;
}
.add-weapon {
display: block;
}
.weapon_row {
display: flex;
align-items: center;
}
.weapon_row > :global(*) {
margin-right: 2em;
}
</style>