aotds-docks/src/components/App.svelte

119 lines
3.0 KiB
Svelte

<Header />
<main>
<input class="reset" type="button" value="reset" on:click={reset} />
<Identification />
<ShipCost />
<Propulsion
ftl={$ship.ftl}
engine={$ship.engine}
on:change_ftl={change_ftl}
on:change_engine={change_engine} />
<Hull
ship_mass={$ship.general.mass}
{...$ship.structure.hull}
on:change_hull={change_hull}
screens={$ship.structure.screens}
armour={$ship.structure.armour}
on:set_screens={set_screens}
on:ship_change={ship_dispatch} />
<Section label="weaponry">
<Firecons
{...$ship.weaponry.firecons}
on:change_firecons={change_firecons} />
<ADFC {...$ship.weaponry.adfc} />
<AddWeapon />
{#each weapons as weapon (weapon.id)}
<Weapon {weapon} id={weapon.id} cost={weapon.cost} mass={weapon.mass} />
{/each}
</Section>
<Section label="misc">
<Cargo {...$ship.cargo} on:set_cargo={ship_dispatch} />
<Streamlining {...$ship.streamlining} />
</Section>
<Carrier {...$ship.carrier} />
</main>
<script>
import { setContext } from "svelte";
import Header from './Header';
import shipStore from "~/stores/ship";
import ShipItem from "./ShipItem/index.svelte";
import ShipCost from "./ShipCost.svelte";
import Field from "./Field/index.svelte";
import Hull from "./Hull.svelte";
import Identification from "./Identification.svelte";
import Firecons from "./Firecons.svelte";
import Propulsion from "./Propulsion/index.svelte";
import Section from "~C/Section";
import Weapon from "~C/Weapon";
import Cargo from "~C/Cargo/index.svelte";
import Streamlining from "~C/Streamlining/index.svelte";
import Carrier from "~C/Carrier";
import ADFC from "~C/Weaponry/ADFC";
import AddWeapon from "~C/Weaponry/AddWeapon";
const ship = shipStore();
setContext("ship", ship);
let ship_name = $ship.general.name;
const change_name = (event) =>
ship.dispatch(ship.actions.set_name(event.target.value));
const change_mass = ({ target: { value } }) =>
ship.dispatch(ship.actions.set_ship_mass(parseInt(value)));
const add_weapon = () => ship.dispatch.add_weapon();
const change_ftl = ({ detail }) => ship.dispatch.set_ftl(detail);
const change_engine = ({ detail }) => ship.dispatch.set_engine(detail);
const change_hull = ({ detail }) => ship.dispatch.set_hull(detail);
const change_firecons = ({ detail }) => ship.dispatch.set_firecons(detail);
const change_weapon = ({ detail }) => ship.dispatch.set_weapon(detail);
let weapons = [];
$: console.log(weapons);
$: weapons = $ship.weaponry.weapons;
const reset = ship.dispatch.reset;
const set_screens = ({ detail }) => ship.dispatch.set_screens(detail);
const ship_dispatch = ({ detail }) => ship.dispatch(detail);
setContext("ship_change", ship.dispatch);
</script>
<style>
main {
display: grid;
width: 60em;
grid-template-columns: 4fr 1fr 1fr;
margin-left: auto;
margin-right: auto;
}
main :global(> *) {
grid-column: 1;
}
input.reset {
grid-column: 2;
}
</style>