add prettier to project
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@ -1,8 +0,0 @@
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{
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"useTabs": true,
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"singleQuote": true,
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"trailingComma": "none",
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"printWidth": 100,
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"plugins": ["prettier-plugin-svelte"],
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"overrides": [{ "files": "*.svelte", "options": { "parser": "svelte" } }]
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}
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12
.prettierrc.cjs
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12
.prettierrc.cjs
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@ -0,0 +1,12 @@
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module.exports = {
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semi: true,
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trailingComma: 'all',
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singleQuote: true,
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printWidth: 80,
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tabWidth: 4,
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useTabs: false,
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plugins: ['prettier-plugin-svelte'],
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svelteSortOrder: 'options-markup-scripts-styles',
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svelteStrictMode: false,
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svelteAllowShorthand: true,
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};
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@ -2,91 +2,93 @@ import { load } from 'cheerio';
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import fetch from 'node-fetch';
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import DB from 'better-sqlite3';
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const db_file = process.env.DATABASE_URL.replace('sqlite3:','');
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const db_file = process.env.DATABASE_URL.replace('sqlite3:', '');
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const db = DB(db_file);
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db.pragma('journal_mode = WAL');
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export async function fetch_guild_users (guild_id) {
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const res = await fetch(`https://boardgamegeek.com/xmlapi2/guild?members=1&id=`+guild_id);
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export async function fetch_guild_users(guild_id) {
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const res = await fetch(`https://boardgamegeek.com/xmlapi2/guild?members=1&id=` + guild_id);
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if( res.status === 200 ) {
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const $page = load(await res.text());
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const users = [];
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$page('member').each( function(i,member) {
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users.push( $page(this).attr('name'));
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});
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if (res.status === 200) {
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const $page = load(await res.text());
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const users = [];
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$page('member').each(function (i, member) {
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users.push($page(this).attr('name'));
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});
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const insert = db.prepare( 'INSERT OR IGNORE INTO bgg_user (username) VALUES(@username)' );
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const insert = db.prepare('INSERT OR IGNORE INTO bgg_user (username) VALUES(@username)');
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users.forEach( username => insert.run({username}));
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users.forEach((username) => insert.run({ username }));
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return users;
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}
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return users;
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}
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throw new Error('sad');
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throw new Error('sad');
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}
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export function extract_user_forsale(page) {
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const $ = load(page);
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const $ = load(page);
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const games = [];
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const games = [];
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const data = $('item').map(function (i, item) {
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const data = {};
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data.bgg_id = $(this).attr('objectid');
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data.name = $(this).find('name').text();
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data.thumbnail = $(this).find('thumbnail').text();
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data.notes = $(this).find('conditiontext').text();
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const find_price = data.notes.match(/\$(\d+)/);
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data.price = undefined;
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if (find_price) data.price = parseInt(find_price[1]);
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const data = $('item').map( function (i,item) {
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const data = {};
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data.bgg_id = $(this).attr('objectid');
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data.name = $(this).find('name').text();
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data.thumbnail = $(this).find('thumbnail').text();
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data.notes = $(this).find('conditiontext').text();
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const find_price = data.notes.match(/\$(\d+)/);
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data.price = undefined;
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if(find_price ) data.price = parseInt(find_price[1]);
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games.push(data);
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});
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games.push(data);
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})
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return games;
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return games;
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}
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async function fetch_user_forsale(username,n=1) {
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if(n>5) throw new Error("couldn't get collection");
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async function fetch_user_forsale(username, n = 1) {
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if (n > 5) throw new Error("couldn't get collection");
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const res = await fetch(`https://boardgamegeek.com/xmlapi2/collection?trade=1&username=${username}`);
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const res = await fetch(
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`https://boardgamegeek.com/xmlapi2/collection?trade=1&username=${username}`
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);
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if ( res.status === 202 ) {
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return new Promise( (accept,reject) => {
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setTimeout(()=> {
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fetch_user_forsale(username,n+1).then(accept)
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}, 2000)
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})
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}
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if (res.status === 202) {
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return new Promise((accept, reject) => {
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setTimeout(() => {
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fetch_user_forsale(username, n + 1).then(accept);
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}, 2000);
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});
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}
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if( res.status === 200 )
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return extract_user_forsale( await res.text() );
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if (res.status === 200) return extract_user_forsale(await res.text());
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throw new Error("couldn't get the collection for " + username);
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throw new Error("couldn't get the collection for " + username);
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}
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async function update_user_games(username) {
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const games = await fetch_user_forsale(username);
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const games = await fetch_user_forsale(username);
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// TODO only change the games that changed
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// TODO only change users that got added or removed
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const insert = db.prepare( 'INSERT into game (username, bgg_id, name, thumbnail, notes,price) VALUES(@username,@bgg_id,@name,@thumbnail,@notes,@price)' );
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await db.prepare('DELETE FROM game where username = @username').run({username});
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for ( let game of games ) {
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console.log(game);
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insert.run({
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username,
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...game
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});
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}
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// TODO only change the games that changed
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// TODO only change users that got added or removed
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const insert = db.prepare(
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'INSERT into game (username, bgg_id, name, thumbnail, notes,price) VALUES(@username,@bgg_id,@name,@thumbnail,@notes,@price)'
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);
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await db.prepare('DELETE FROM game where username = @username').run({ username });
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for (let game of games) {
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console.log(game);
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insert.run({
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username,
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...game
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});
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}
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}
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await update_user_games('yenzie').then( () => console.log('is done')).catch( e => console.error(e));
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await update_user_games('yenzie')
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.then(() => console.log('is done'))
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.catch((e) => console.error(e));
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/*
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const usernames = await fetch_guild_users('1610');
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