add updated_at
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db/migrations/20240201201248_last-updated.sql
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8
db/migrations/20240201201248_last-updated.sql
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@ -0,0 +1,8 @@
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-- migrate:up
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alter table game
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add column updated_at text;
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-- migrate:down
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alter table game drop column updated_at;
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@ -8,11 +8,12 @@ CREATE TABLE game (
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thumbnail text,
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thumbnail text,
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bgg_id text,
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bgg_id text,
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name text,
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name text,
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notes text, price integer,
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notes text, price integer, updated_at text,
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FOREIGN KEY(username) REFERENCES bgg_user(username)
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FOREIGN KEY(username) REFERENCES bgg_user(username)
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);
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);
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-- Dbmate schema migrations
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-- Dbmate schema migrations
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INSERT INTO "schema_migrations" (version) VALUES
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INSERT INTO "schema_migrations" (version) VALUES
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('20240130203355'),
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('20240130203355'),
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('20240130203603'),
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('20240130203603'),
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('20240130205124');
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('20240130205124'),
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('20240201201248');
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@ -7,88 +7,97 @@ const db = DB(db_file);
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db.pragma('journal_mode = WAL');
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db.pragma('journal_mode = WAL');
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export async function fetch_guild_users(guild_id) {
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export async function fetch_guild_users(guild_id) {
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const res = await fetch(`https://boardgamegeek.com/xmlapi2/guild?members=1&id=` + guild_id);
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const res = await fetch(
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`https://boardgamegeek.com/xmlapi2/guild?members=1&id=` + guild_id,
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);
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if (res.status === 200) {
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if (res.status === 200) {
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const $page = load(await res.text());
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const $page = load(await res.text());
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const users = [];
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const users = [];
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$page('member').each(function (i, member) {
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$page('member').each(function (i, member) {
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users.push($page(this).attr('name'));
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users.push($page(this).attr('name'));
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});
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});
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const insert = db.prepare('INSERT OR IGNORE INTO bgg_user (username) VALUES(@username)');
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const insert = db.prepare(
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'INSERT OR IGNORE INTO bgg_user (username) VALUES(@username)',
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);
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users.forEach((username) => insert.run({ username }));
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users.forEach((username) => insert.run({ username }));
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return users;
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return users;
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}
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}
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throw new Error('sad');
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throw new Error('sad');
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}
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}
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export function extract_user_forsale(page) {
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export function extract_user_forsale(page) {
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const $ = load(page);
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const $ = load(page);
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const games = [];
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const games = [];
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const data = $('item').map(function (i, item) {
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const data = $('item').map(function (i, item) {
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const data = {};
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const data = {};
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data.bgg_id = $(this).attr('objectid');
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data.bgg_id = $(this).attr('objectid');
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data.name = $(this).find('name').text();
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data.name = $(this).find('name').text();
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data.thumbnail = $(this).find('thumbnail').text();
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data.thumbnail = $(this).find('thumbnail').text();
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data.notes = $(this).find('conditiontext').text();
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data.notes = $(this).find('conditiontext').text();
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const find_price = data.notes.match(/\$(\d+)/);
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const find_price = data.notes.match(/\$(\d+)/);
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data.price = undefined;
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data.price = undefined;
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if (find_price) data.price = parseInt(find_price[1]);
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if (find_price) data.price = parseInt(find_price[1]);
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games.push(data);
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games.push(data);
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});
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});
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return games;
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return games;
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}
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}
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async function fetch_user_forsale(username, n = 1) {
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async function fetch_user_forsale(username, n = 1) {
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if (n > 5) throw new Error("couldn't get collection");
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if (n > 5) throw new Error("couldn't get collection");
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const res = await fetch(
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const res = await fetch(
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`https://boardgamegeek.com/xmlapi2/collection?trade=1&username=${username}`
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`https://boardgamegeek.com/xmlapi2/collection?trade=1&username=${username}`,
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);
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);
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if (res.status === 202) {
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if (res.status === 202) {
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return new Promise((accept, reject) => {
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return new Promise((accept, reject) => {
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setTimeout(() => {
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setTimeout(() => {
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fetch_user_forsale(username, n + 1).then(accept);
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fetch_user_forsale(username, n + 1).then(accept);
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}, 2000);
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}, 2000);
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});
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});
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}
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}
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if (res.status === 200) return extract_user_forsale(await res.text());
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if (res.status === 200) return extract_user_forsale(await res.text());
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throw new Error("couldn't get the collection for " + username);
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throw new Error("couldn't get the collection for " + username);
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}
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}
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async function update_user_games(username) {
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async function update_user_games(username) {
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const games = await fetch_user_forsale(username);
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const games = await fetch_user_forsale(username);
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// TODO only change the games that changed
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const updated_at = new Date().toISOString();
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// TODO only change users that got added or removed
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const insert = db.prepare(
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'INSERT into game (username, bgg_id, name, thumbnail, notes,price) VALUES(@username,@bgg_id,@name,@thumbnail,@notes,@price)'
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);
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await db.prepare('DELETE FROM game where username = @username').run({ username });
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// TODO only change the games that changed
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// TODO only change users that got added or removed
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const insert = db.prepare(
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'INSERT into game (username, bgg_id, name, thumbnail, notes,price,updated_at) VALUES(@username,@bgg_id,@name,@thumbnail,@notes,@price,@updated_at)',
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);
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for (let game of games) {
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await db
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console.log(game);
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.prepare('DELETE FROM game where username = @username')
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insert.run({
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.run({ username });
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username,
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...game
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for (let game of games) {
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});
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console.log(game);
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}
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insert.run({
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username,
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updated_at,
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...game,
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});
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}
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}
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}
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await update_user_games('yenzie')
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await update_user_games('yenzie')
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.then(() => console.log('is done'))
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.then(() => console.log('is done'))
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.catch((e) => console.error(e));
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.catch((e) => console.error(e));
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/*
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/*
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const usernames = await fetch_guild_users('1610');
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const usernames = await fetch_guild_users('1610');
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@ -39,6 +39,7 @@
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<Th {handler} orderBy="name">game</Th>
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<Th {handler} orderBy="name">game</Th>
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<th>notes</th>
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<th>notes</th>
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<Th {handler} orderBy="price">price</Th>
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<Th {handler} orderBy="price">price</Th>
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<th>last updated</th>
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</tr>
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</tr>
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</thead>
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</thead>
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<tbody>
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<tbody>
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@ -69,6 +70,7 @@
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</td>
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</td>
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<td>{row.notes}</td>
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<td>{row.notes}</td>
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<td>{row.price ?? ''}</td>
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<td>{row.price ?? ''}</td>
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<td><small>{pretty_date(row.updated_at)}</small></td>
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</tr>
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</tr>
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{/each}
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{/each}
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</tbody>
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</tbody>
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@ -85,6 +87,11 @@
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export let data;
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export let data;
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function pretty_date(date) {
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if (!date) return '';
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return date.replace(/T.*/, '');
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}
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const handler = new DataHandler(data.games, { rowsPerPage: 500 });
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const handler = new DataHandler(data.games, { rowsPerPage: 500 });
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const rows = handler.getRows();
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const rows = handler.getRows();
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</script>
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</script>
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