Merge branch 'chapter4'
This commit is contained in:
commit
1919ef3850
@ -15,7 +15,6 @@
|
||||
const api = genApi();
|
||||
|
||||
setContext('api', api);
|
||||
console.log('api set, sucka');
|
||||
|
||||
const routes = {
|
||||
// Exact path
|
||||
|
@ -1,12 +1,12 @@
|
||||
<article class="scroll">
|
||||
<header class="fixed">
|
||||
<header class="fixed fill">
|
||||
<nav>
|
||||
<a href="#/">
|
||||
<button class="circle transparent">
|
||||
<i>menu</i>
|
||||
</button></a
|
||||
>
|
||||
<h5 class="max center-align">
|
||||
<h5 class="max right-align">
|
||||
{#if $activeCampaign}
|
||||
<a href={`#/campaign/${$activeCampaign._id}`}>
|
||||
{$activeCampaign.name}
|
||||
@ -16,25 +16,42 @@
|
||||
</nav>
|
||||
</header>
|
||||
<h6>
|
||||
Chapter {chapter},
|
||||
<span class="battleNbr">battle {chapterBattle}</span>
|
||||
-- {status}
|
||||
<span
|
||||
>Chapter {chapter},
|
||||
<span class="battleNbr">battle {chapterBattle}</span></span
|
||||
>
|
||||
<span class="status">{status}</span>
|
||||
</h6>
|
||||
<dl>
|
||||
{#if status === 'ongoing'}
|
||||
{#if status === 'ongoing' && chapter !== 4}
|
||||
<dt>wave</dt>
|
||||
<dd>{wave === 2 ? 'second' : 'first'}</dd>
|
||||
{/if}
|
||||
<dt>city</dt>
|
||||
<dd>{city}</dd>
|
||||
<dt>scenario</dt>
|
||||
<dt><i>home</i></dt>
|
||||
<dd>
|
||||
{#if typeof city === 'string'}
|
||||
{city}
|
||||
{:else}
|
||||
<AdditionalCharacter
|
||||
on:change={changeCity}
|
||||
selection={city.selection}
|
||||
choices={status !== 'ongoing'
|
||||
? []
|
||||
: city.choices.filter((c) => c !== city.selection)}
|
||||
/>
|
||||
{/if}
|
||||
</dd>
|
||||
<dt><i>view_kanban</i></dt>
|
||||
<dd>{scenario}</dd>
|
||||
<dt>character</dt>
|
||||
<dd>{character}</dd>
|
||||
|
||||
{#if character}
|
||||
<dt><i>person</i></dt>
|
||||
<dd>{character}</dd>
|
||||
{/if}
|
||||
|
||||
{#if additionalCharacters}
|
||||
{#each additionalCharacters as c, i (c.selection)}
|
||||
<dt>add. character</dt>
|
||||
<dt><i>person</i><i>star</i></dt>
|
||||
<dd>
|
||||
<AdditionalCharacter
|
||||
on:change={changeCharacter(i)}
|
||||
@ -49,7 +66,7 @@
|
||||
|
||||
<dt>difficulty</dt>
|
||||
<dd>
|
||||
<div class="field border">
|
||||
<div class="field ">
|
||||
<input
|
||||
type="number"
|
||||
step="0.5"
|
||||
@ -82,12 +99,16 @@
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
{#if status === 'upcoming'}
|
||||
<button>Start battle</button>
|
||||
{:else if status === 'ongoing'}
|
||||
<button on:click={battleVerdict('won')}>Battle won</button>
|
||||
<button on:click={battleVerdict('lost')}>Battle lost</button>
|
||||
{/if}
|
||||
<div class="actions">
|
||||
{#if status === 'upcoming'}
|
||||
<button>Start battle</button>
|
||||
{:else if status === 'ongoing'}
|
||||
<button on:click={battleVerdict('won')}>Battle won</button>
|
||||
<button class="tertiary" on:click={battleVerdict('lost')}
|
||||
>Battle lost</button
|
||||
>
|
||||
{/if}
|
||||
</div>
|
||||
|
||||
<footer class="fixed">
|
||||
<nav>
|
||||
@ -159,24 +180,30 @@
|
||||
const changeCharacter =
|
||||
(index) =>
|
||||
({ target: { value } }) => {
|
||||
event?.setCharacter(params.battleId, index, value);
|
||||
event?.setCharacter(params?.battleId, index, value);
|
||||
};
|
||||
|
||||
const changeCity = ({ target: { value } }) => {
|
||||
event?.setCity(params.battleId, value);
|
||||
};
|
||||
</script>
|
||||
|
||||
<style>
|
||||
article {
|
||||
width: 500px;
|
||||
}
|
||||
header {
|
||||
display: flex;
|
||||
align-items: baseline;
|
||||
height: 100vh;
|
||||
min-height: 100vh;
|
||||
}
|
||||
h5 {
|
||||
flex: 1;
|
||||
}
|
||||
h6 {
|
||||
font-style: italic;
|
||||
font-size: 1.25rem;
|
||||
display: flex;
|
||||
margin-bottom: 1em;
|
||||
}
|
||||
h6 .status {
|
||||
flex: 1;
|
||||
text-align: right;
|
||||
padding-right: 1em;
|
||||
}
|
||||
dl {
|
||||
width: 100%;
|
||||
@ -203,4 +230,13 @@
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
}
|
||||
nav h5 {
|
||||
padding-right: 1em;
|
||||
}
|
||||
header nav {
|
||||
max-width: 100%;
|
||||
}
|
||||
.actions {
|
||||
text-align: center;
|
||||
}
|
||||
</style>
|
||||
|
@ -1,12 +1,15 @@
|
||||
{#if choices.length === 0}
|
||||
{selection}
|
||||
{:else}
|
||||
<select on:change>
|
||||
<option>{selection}</option>
|
||||
{#each choices as c (c)}
|
||||
<option>{c}</option>
|
||||
{/each}
|
||||
</select>
|
||||
<div class="field suffix">
|
||||
<select on:change>
|
||||
<option>{selection}</option>
|
||||
{#each choices as c (c)}
|
||||
<option>{c}</option>
|
||||
{/each}
|
||||
</select>
|
||||
<i>arrow_drop_down</i>
|
||||
</div>
|
||||
{/if}
|
||||
|
||||
<script>
|
||||
@ -14,3 +17,12 @@
|
||||
export let choices;
|
||||
$: console.log(choices);
|
||||
</script>
|
||||
|
||||
<style>
|
||||
select {
|
||||
/*width: 90%;*/
|
||||
}
|
||||
.field {
|
||||
margin-bottom: 0px;
|
||||
}
|
||||
</style>
|
||||
|
59
src/lib/components/Battle/Chapter4.story.svelte
Normal file
59
src/lib/components/Battle/Chapter4.story.svelte
Normal file
@ -0,0 +1,59 @@
|
||||
<Beer />
|
||||
<Hst.Story>
|
||||
<Battle {status} params={{ battleId: 7 }} {api} />
|
||||
|
||||
<svelte:fragment slot="controls">
|
||||
<Hst.Select
|
||||
bind:value={status}
|
||||
title="status"
|
||||
options={Object.fromEntries(statuses.map((s) => [s, s]))}
|
||||
/>
|
||||
<Hst.Number bind:value={wave} title="wave" />
|
||||
</svelte:fragment>
|
||||
</Hst.Story>
|
||||
|
||||
<script>
|
||||
/** @type any */
|
||||
export let Hst;
|
||||
import { logEvent } from 'histoire/client';
|
||||
import { readable } from 'svelte/store';
|
||||
import Beer from '../Beer.svelte';
|
||||
import Battle from '../Battle.svelte';
|
||||
|
||||
let status = 'upcoming';
|
||||
let wave = '1';
|
||||
|
||||
const choices = ['one', 'two', 'three', 'four'];
|
||||
const api = {
|
||||
event: {
|
||||
setCharacter: (...e) => logEvent('setCharacter', e),
|
||||
setActiveCampaign: () => {},
|
||||
},
|
||||
activeCampaign: readable({
|
||||
battles: [
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
{
|
||||
status: 'ongoing',
|
||||
wave: 1,
|
||||
scenario: 'The Last Battle',
|
||||
city: {
|
||||
choices: ['a', 'b'],
|
||||
selection: 'a',
|
||||
},
|
||||
additionalCharacters: [
|
||||
{ choices, selection: 'one' },
|
||||
{ choices, selection: 'three' },
|
||||
{ choices, selection: 'two' },
|
||||
],
|
||||
},
|
||||
],
|
||||
}),
|
||||
};
|
||||
|
||||
let statuses = ['upcoming', 'prep', 'ongoing', 'won', 'lost'];
|
||||
</script>
|
@ -1,12 +1,12 @@
|
||||
<article class="scroll">
|
||||
<header class="fixed">
|
||||
<header class="fixed fill">
|
||||
<nav>
|
||||
<a href="#/">
|
||||
<button class="circle transparent">
|
||||
<i>menu</i>
|
||||
</button></a
|
||||
>
|
||||
<h5 class="max center-align">
|
||||
<h5 class="max right-align">
|
||||
{#if $activeCampaign}
|
||||
{$activeCampaign.name}
|
||||
{/if}
|
||||
@ -15,6 +15,14 @@
|
||||
</header>
|
||||
|
||||
{#if $activeCampaign}
|
||||
{#if status !== 'ongoing'}
|
||||
<h6>{status}</h6>{/if}
|
||||
|
||||
<div class="score">
|
||||
score {#if status !== 'ongoing'}so far{/if}: {score}
|
||||
<i>star</i>
|
||||
</div>
|
||||
|
||||
<h6>Chapter 1</h6>
|
||||
<Battle {...battles[0]} {campaignId} chapter={1} chapterBattle={1} />
|
||||
<div class="medium-divider" />
|
||||
@ -101,7 +109,7 @@
|
||||
{/if}
|
||||
<footer class="fixed">
|
||||
<nav>
|
||||
<a href={`#/campaign/${$activeCampaign._id}/battle/1`}>
|
||||
<a href={`#/campaign/${$activeCampaign?._id}/battle/1`}>
|
||||
<button class="circle transparent">
|
||||
<i>arrow_forward</i>
|
||||
</button>
|
||||
@ -128,6 +136,9 @@
|
||||
|
||||
const campaignId = params.campaignId;
|
||||
|
||||
$: score = $activeCampaign?.score;
|
||||
$: status = $activeCampaign?.status;
|
||||
|
||||
$: byChapter = R.pipe(
|
||||
$activeCampaign?.battles ?? [],
|
||||
R.groupBy(({ id }) => R.clamp(1 + parseInt(id / 2), { max: 4 })),
|
||||
@ -137,6 +148,9 @@
|
||||
</script>
|
||||
|
||||
<style>
|
||||
.score {
|
||||
text-align: right;
|
||||
}
|
||||
article {
|
||||
height: 100vh;
|
||||
}
|
||||
@ -147,4 +161,7 @@
|
||||
footer nav {
|
||||
text-align: right;
|
||||
}
|
||||
nav h5 {
|
||||
padding-right: 1em;
|
||||
}
|
||||
</style>
|
||||
|
@ -4,8 +4,20 @@
|
||||
???
|
||||
{:else}
|
||||
<a href={`#/campaign/${campaignId}/battle/${id}`}>
|
||||
Battle of {city}</a
|
||||
><span>, {status}</span>
|
||||
Battle of {typeof city === 'string' ? city : city.selection}</a
|
||||
>
|
||||
<div>
|
||||
{#if status === 'ongoing' && wave == 2}
|
||||
<i style="color: yellow">mood_bad</i>
|
||||
{:else if status === 'ongoing' && wave == 1}
|
||||
<i style="color: blue">sentiment_neutral</i>
|
||||
{:else if status === 'lost'}
|
||||
<i style="color: red">sentiment_very_dissatisfied</i>
|
||||
{:else if status === 'won'}
|
||||
<i style="color: green">mood</i>
|
||||
{/if}
|
||||
</div>
|
||||
<div class="difficulty">{difficulty} <i>star</i></div>
|
||||
{/if}
|
||||
</p>
|
||||
</div>
|
||||
@ -14,10 +26,23 @@
|
||||
export let city = '';
|
||||
export let status = '';
|
||||
export let id = 0;
|
||||
export let wave = 1;
|
||||
export let campaignId;
|
||||
export let chapter;
|
||||
export let chapterBattle;
|
||||
export let difficulty = 0;
|
||||
</script>
|
||||
|
||||
<style>
|
||||
.row p {
|
||||
display: flex;
|
||||
width: 100%;
|
||||
}
|
||||
.row p a {
|
||||
display: inline-block;
|
||||
flex: 1;
|
||||
}
|
||||
.difficulty {
|
||||
margin-left: 1em;
|
||||
}
|
||||
</style>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<header>
|
||||
<header class="fixed fill">
|
||||
<nav>
|
||||
<h5 class="max center-align">Campaigns</h5>
|
||||
<button class="circle small" on:click={newCampaign}>
|
||||
@ -19,9 +19,11 @@
|
||||
</h6>
|
||||
<p>
|
||||
{#if campaign.battles}
|
||||
chapter {currentChapter(campaign)}, battle of {currentCity(
|
||||
campaign,
|
||||
)}.
|
||||
<a href={`#/campaign/${campaign._id}`}>
|
||||
chapter {currentChapter(campaign)}, battle of {currentCity(
|
||||
campaign,
|
||||
)}.
|
||||
</a>
|
||||
{/if}
|
||||
</p>
|
||||
</div>
|
||||
@ -32,24 +34,30 @@
|
||||
{/each}
|
||||
</article>
|
||||
|
||||
<div class="modal" class:active={showNewCampaign}>
|
||||
<h5>New campaign</h5>
|
||||
<div>
|
||||
<div class="field border">
|
||||
<input
|
||||
type="text"
|
||||
bind:value={newCampaignName}
|
||||
placeholder="Campaign name"
|
||||
/>
|
||||
</div>
|
||||
{#if showNewCampaign}
|
||||
<div class="modal active">
|
||||
<form>
|
||||
<h5>New campaign</h5>
|
||||
<div>
|
||||
<div class="field border">
|
||||
<input
|
||||
autofocus
|
||||
type="text"
|
||||
bind:value={newCampaignName}
|
||||
placeholder="Campaign name"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
<nav class="right-align">
|
||||
<button
|
||||
class="border"
|
||||
on:click={() => (showNewCampaign = false)}>Cancel</button
|
||||
>
|
||||
<button on:click={saveNewCampaign}>Create</button>
|
||||
</nav>
|
||||
</form>
|
||||
</div>
|
||||
<nav class="right-align">
|
||||
<button class="border" on:click={() => (showNewCampaign = false)}
|
||||
>Cancel</button
|
||||
>
|
||||
<button on:click={saveNewCampaign}>Create</button>
|
||||
</nav>
|
||||
</div>
|
||||
{/if}
|
||||
|
||||
<script>
|
||||
import * as R from 'remeda';
|
||||
@ -65,7 +73,10 @@
|
||||
|
||||
const currentChapter = ({ battles }) =>
|
||||
R.clamp(1 + parseInt(battles?.length / 2), { max: 4 });
|
||||
const currentCity = ({ battles }) => R.last(battles).city;
|
||||
const currentCity = ({ battles }) => {
|
||||
const c = R.last(battles).city;
|
||||
return typeof c === 'string' ? c : c.selection;
|
||||
};
|
||||
|
||||
async function deleteCampaign({ name, _id }) {
|
||||
if (!window.confirm(`delete campaign ${name}?`)) return;
|
||||
@ -77,6 +88,7 @@
|
||||
};
|
||||
|
||||
const saveNewCampaign = () => {
|
||||
console.log('sent');
|
||||
api.event.addCampaign(newCampaignName);
|
||||
newCampaignName = '';
|
||||
showNewCampaign = false;
|
||||
|
@ -1,15 +1,41 @@
|
||||
import * as R from 'remeda';
|
||||
import PouchDB from 'pouchdb';
|
||||
import { writable, derived, get } from 'svelte/store';
|
||||
import { genNextBattle } from './genNextBattle.js';
|
||||
import u from '@yanick/updeep-remeda';
|
||||
|
||||
const seedCampaign = {
|
||||
status: 'ongoing', // win, lost
|
||||
score: 0,
|
||||
battles: [],
|
||||
};
|
||||
|
||||
function campaignStatus(campaign) {
|
||||
if (campaign.battles.length <= 6) return 'ongoing';
|
||||
|
||||
if (R.last(campaign.battles).status === 'won') return 'won';
|
||||
|
||||
if (
|
||||
campaign.battles.length - 6 >=
|
||||
campaign.battles.slice(0, 6).filter(({ status }) => status === 'won')
|
||||
)
|
||||
return 'lost';
|
||||
|
||||
return 'ongoing';
|
||||
}
|
||||
|
||||
function calculateScore(campaign) {
|
||||
return [
|
||||
// -campaign.battles.slice(0, 6).filter(({ wave }) => wave === 2).length,
|
||||
// -campaign.battles.slice(6).filter(({ status }) => status === 'lost')
|
||||
// .length,
|
||||
...campaign.battles.map(({ difficulty }) => parseInt(difficulty)),
|
||||
].reduce((a, b) => a + b, 0);
|
||||
}
|
||||
|
||||
export function updateBattle(campaign, battleId, status) {
|
||||
const battle = campaign.battles[battleId - 1];
|
||||
if (status === 'lost' && battle.wave == 1) {
|
||||
if (status === 'lost' && (battle.wave == 1 || battle.id < 7)) {
|
||||
return u.updateIn(campaign, `battles.${battleId - 1}`, {
|
||||
wave: 2,
|
||||
});
|
||||
@ -17,14 +43,23 @@ export function updateBattle(campaign, battleId, status) {
|
||||
campaign = u.updateIn(campaign, `battles.${battleId - 1}`, {
|
||||
status,
|
||||
});
|
||||
|
||||
campaign = u.updateIn(campaign, 'score', calculateScore(campaign));
|
||||
console.log(campaign);
|
||||
|
||||
campaign = u(campaign, {
|
||||
battles: (battles) => [
|
||||
...battles,
|
||||
u(genNextBattle(battles), {
|
||||
id: battles.length + 1,
|
||||
}),
|
||||
],
|
||||
status: campaignStatus(campaign),
|
||||
});
|
||||
if (campaign.status === 'ongoing') {
|
||||
campaign = u(campaign, {
|
||||
battles: (battles) => [
|
||||
...battles,
|
||||
u(genNextBattle(battles), {
|
||||
id: battles.length + 1,
|
||||
}),
|
||||
],
|
||||
});
|
||||
}
|
||||
return campaign;
|
||||
}
|
||||
|
||||
@ -105,10 +140,21 @@ export function genApi(options = {}) {
|
||||
pouchdb.put(campaign);
|
||||
};
|
||||
|
||||
const setCity = (battleId, value) => {
|
||||
const campaign = u.updateIn(
|
||||
get(activeCampaign),
|
||||
['battles', battleId, 'city', 'selection'],
|
||||
value,
|
||||
);
|
||||
|
||||
pouchdb.put(campaign);
|
||||
};
|
||||
|
||||
return {
|
||||
campaigns,
|
||||
activeCampaign,
|
||||
event: {
|
||||
setCity,
|
||||
setCharacter,
|
||||
deleteCampaign,
|
||||
addCampaign,
|
||||
|
@ -102,6 +102,33 @@ export function genChapter3Battle(battles) {
|
||||
};
|
||||
}
|
||||
|
||||
export function genChapter4Battle(battles) {
|
||||
const chapter = 4;
|
||||
|
||||
const scenario = 'The Last Battle';
|
||||
|
||||
const cities = R.difference(
|
||||
battles
|
||||
.slice(0, 6)
|
||||
.filter(({ status }) => status !== 'lost')
|
||||
.map(R.prop('city')),
|
||||
battles.slice(6).map((b) => b.city?.selection),
|
||||
);
|
||||
|
||||
const characters = battles.slice(0, 6).map(R.prop('character'));
|
||||
|
||||
return {
|
||||
wave: 1,
|
||||
scenario,
|
||||
city: { choices: cities, selection: R.first(cities) },
|
||||
status: 'ongoing',
|
||||
additionalCharacters: R.range(0, 3).map((i) => ({
|
||||
choices: characters,
|
||||
selection: characters[i],
|
||||
})),
|
||||
};
|
||||
}
|
||||
|
||||
export function genNextBattle(battles = []) {
|
||||
let chapter = R.clamp(1 + parseInt(battles.length / 2), { min: 1, max: 4 });
|
||||
|
||||
@ -110,4 +137,6 @@ export function genNextBattle(battles = []) {
|
||||
if (chapter === 2) return genChapter2Battle(battles);
|
||||
|
||||
if (chapter === 3) return genChapter3Battle(battles);
|
||||
|
||||
return genChapter4Battle(battles);
|
||||
}
|
||||
|
@ -4,6 +4,7 @@ import {
|
||||
genNextBattle,
|
||||
genChapter2Battle,
|
||||
genChapter3Battle,
|
||||
genChapter4Battle,
|
||||
} from './genNextBattle.js';
|
||||
|
||||
test('generate for the first chapter', () => {
|
||||
@ -66,3 +67,20 @@ test('chapter 3, second battle', () => {
|
||||
expect(result.additionalCharacters[0].selection).toEqual('two');
|
||||
expect(result.additionalCharacters[1].selection).toEqual('four');
|
||||
});
|
||||
|
||||
test.only('chapter 4, first battle', () => {
|
||||
const result = genChapter4Battle([
|
||||
{ character: 'one', city: 'a' },
|
||||
{ character: 'two', city: 'b', status: 'lost' },
|
||||
{ character: 'three', city: 'c' },
|
||||
{ character: 'four', city: 'd' },
|
||||
{ character: 'five', city: 'e' },
|
||||
{ character: 'six', city: 'f' },
|
||||
]);
|
||||
|
||||
expect(result.additionalCharacters[0].selection).toEqual('one');
|
||||
expect(result.additionalCharacters[1].selection).toEqual('two');
|
||||
expect(result.additionalCharacters[2].selection).toEqual('three');
|
||||
|
||||
expect(result.city.choices).not.toContain('b');
|
||||
});
|
||||
|
Loading…
Reference in New Issue
Block a user