navigation
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@ -48,10 +48,10 @@
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{:else}
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<AdditionalCharacter
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on:change={changeCity}
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selection={city.selection}
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selection={city?.selection}
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choices={status !== 'ongoing'
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? []
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: city.choices.filter(
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: city?.choices?.filter(
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(c) => c !== city.selection,
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)}
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/>
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@ -120,6 +120,8 @@
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</dd>
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</dl>
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<div class="space" />
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<div class="actions">
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{#if status === 'upcoming'}
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<button>Start battle</button>
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@ -133,10 +135,11 @@
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>
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{/if}
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</div>
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<div class="space" />
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</div>
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{/key}
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<footer class="fixed">
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<footer class="absolute center bottom">
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<nav>
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<a
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on:click={() =>
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@ -151,26 +154,32 @@
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<i>arrow_backward</i>
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</button>
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</a>
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{#if battles?.length > battle?.id}
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<a
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on:click={() =>
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transition.goRight(
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`/campaign/${$activeCampaign?._id}/battle/${
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battle?.id + 1
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}`,
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)}
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>
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<button class="circle transparent">
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<i>arrow_forward</i>
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</button>
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</a>
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{/if}
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<a href={`#/campaign/${$activeCampaign?._id}`}>
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<button class="circle transparent">
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<i>arrow_upward</i>
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</button>
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</a>
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<button
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on:click={() =>
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transition.goRight(
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`/campaign/${$activeCampaign?._id}/battle/${
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battle?.id + 1
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}`,
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)}
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disabled={battles?.length <= battle?.id}
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class="circle transparent"
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>
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<i>arrow_forward</i>
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</button>
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</nav>
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</footer>
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</article>
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{/if}
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<script>
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import { push } from 'svelte-spa-router';
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import * as R from 'remeda';
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import { getContext } from 'svelte';
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import AdditionalCharacter from './Battle/AdditionalCharacter.svelte';
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@ -207,9 +216,34 @@
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? params.battleId - 6
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: 1 + ((params.battleId - 1) % 2);
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const battleVerdict = (verdict) => () =>
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const battleVerdict = (verdict) => () => {
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event?.setBattleVerdict(params.battleId, verdict);
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if (verdict === 'lost') {
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if (chapter === 4) {
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push('/campaign/' + $activeCampaign._id);
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} else if (wave === 2) {
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push(
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'/campaign/' +
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$activeCampaign._id +
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'/battle/' +
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(parseInt(params.battleId) + 1),
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);
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}
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} else {
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if (chapter === 4) {
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push('/campaign/' + $activeCampaign._id);
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} else {
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push(
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'/campaign/' +
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$activeCampaign._id +
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'/battle/' +
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(parseInt(params.battleId) + 1),
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);
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}
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}
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};
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// $: event.setBattleDifficulty(params.battleId, difficulty);
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const changeCharacter =
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@ -271,6 +305,10 @@
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input {
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width: 5em;
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}
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footer {
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width: 100%;
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padding: 0px 1em;
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}
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footer nav {
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display: flex;
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justify-content: space-between;
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@ -17,14 +17,23 @@
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{#key params.campaignId}
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<div in:fly={flyParams} class="body">
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{#if $activeCampaign}
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{#if status !== 'ongoing'}
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<h6>{status}</h6>{/if}
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<div class="score">
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score {#if status !== 'ongoing'}so far{/if}: {score}
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<i>star</i>
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</div>
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{#if status === 'won'}
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<h4 class="blue-text">
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{status.toUpperCase()}
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{score}
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<i>star</i>
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</h4>
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{:else if status === 'lost'}
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<h4 class="red-text">
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{status.toUpperCase()}
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</h4>
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{:else}
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<div class="score">
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score {#if status !== 'ongoing'}so far{/if}: {score}
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<i>star</i>
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</div>
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{/if}
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<h6>Chapter 1</h6>
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<Battle
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{...battles[0]}
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@ -173,4 +182,9 @@
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nav h5 {
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padding-right: 1em;
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}
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h4 {
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text-align: center;
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width: 100%;
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display: inline-block;
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}
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</style>
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@ -74,8 +74,8 @@
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const currentChapter = ({ battles }) =>
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R.clamp(1 + parseInt(battles?.length / 2), { max: 4 });
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const currentCity = ({ battles }) => {
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const c = R.last(battles).city;
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return typeof c === 'string' ? c : c.selection;
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const c = R.last(battles)?.city;
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return typeof c === 'string' ? c : c?.selection;
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};
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async function deleteCampaign({ name, _id }) {
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@ -46,6 +46,7 @@ export function updateBattle(campaign, battleId, status) {
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campaign = u.updateIn(campaign, 'score', calculateScore(campaign));
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return campaign;
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}
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campaign = u.updateIn(campaign, `battles.${battleId - 1}`, {
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status,
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});
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@ -65,6 +66,7 @@ export function updateBattle(campaign, battleId, status) {
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}),
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],
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});
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console.log('updated', campaign);
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}
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return campaign;
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}
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