navigation

This commit is contained in:
Yanick Champoux 2023-01-16 13:53:22 -05:00
parent 48292a0ca5
commit 365610184a
4 changed files with 82 additions and 28 deletions

View File

@ -48,10 +48,10 @@
{:else}
<AdditionalCharacter
on:change={changeCity}
selection={city.selection}
selection={city?.selection}
choices={status !== 'ongoing'
? []
: city.choices.filter(
: city?.choices?.filter(
(c) => c !== city.selection,
)}
/>
@ -120,6 +120,8 @@
</dd>
</dl>
<div class="space" />
<div class="actions">
{#if status === 'upcoming'}
<button>Start battle</button>
@ -133,10 +135,11 @@
>
{/if}
</div>
<div class="space" />
</div>
{/key}
<footer class="fixed">
<footer class="absolute center bottom">
<nav>
<a
on:click={() =>
@ -151,26 +154,32 @@
<i>arrow_backward</i>
</button>
</a>
{#if battles?.length > battle?.id}
<a
<a href={`#/campaign/${$activeCampaign?._id}`}>
<button class="circle transparent">
<i>arrow_upward</i>
</button>
</a>
<button
on:click={() =>
transition.goRight(
`/campaign/${$activeCampaign?._id}/battle/${
battle?.id + 1
}`,
)}
disabled={battles?.length <= battle?.id}
class="circle transparent"
>
<button class="circle transparent">
<i>arrow_forward</i>
</button>
</a>
{/if}
</nav>
</footer>
</article>
{/if}
<script>
import { push } from 'svelte-spa-router';
import * as R from 'remeda';
import { getContext } from 'svelte';
import AdditionalCharacter from './Battle/AdditionalCharacter.svelte';
@ -207,9 +216,34 @@
? params.battleId - 6
: 1 + ((params.battleId - 1) % 2);
const battleVerdict = (verdict) => () =>
const battleVerdict = (verdict) => () => {
event?.setBattleVerdict(params.battleId, verdict);
if (verdict === 'lost') {
if (chapter === 4) {
push('/campaign/' + $activeCampaign._id);
} else if (wave === 2) {
push(
'/campaign/' +
$activeCampaign._id +
'/battle/' +
(parseInt(params.battleId) + 1),
);
}
} else {
if (chapter === 4) {
push('/campaign/' + $activeCampaign._id);
} else {
push(
'/campaign/' +
$activeCampaign._id +
'/battle/' +
(parseInt(params.battleId) + 1),
);
}
}
};
// $: event.setBattleDifficulty(params.battleId, difficulty);
const changeCharacter =
@ -271,6 +305,10 @@
input {
width: 5em;
}
footer {
width: 100%;
padding: 0px 1em;
}
footer nav {
display: flex;
justify-content: space-between;

View File

@ -17,14 +17,23 @@
{#key params.campaignId}
<div in:fly={flyParams} class="body">
{#if $activeCampaign}
{#if status !== 'ongoing'}
<h6>{status}</h6>{/if}
{#if status === 'won'}
<h4 class="blue-text">
{status.toUpperCase()}
&nbsp; &nbsp;
{score}
<i>star</i>
</h4>
{:else if status === 'lost'}
<h4 class="red-text">
{status.toUpperCase()}
</h4>
{:else}
<div class="score">
score {#if status !== 'ongoing'}so far{/if}: {score}
<i>star</i>
</div>
{/if}
<h6>Chapter 1</h6>
<Battle
{...battles[0]}
@ -173,4 +182,9 @@
nav h5 {
padding-right: 1em;
}
h4 {
text-align: center;
width: 100%;
display: inline-block;
}
</style>

View File

@ -74,8 +74,8 @@
const currentChapter = ({ battles }) =>
R.clamp(1 + parseInt(battles?.length / 2), { max: 4 });
const currentCity = ({ battles }) => {
const c = R.last(battles).city;
return typeof c === 'string' ? c : c.selection;
const c = R.last(battles)?.city;
return typeof c === 'string' ? c : c?.selection;
};
async function deleteCampaign({ name, _id }) {

View File

@ -46,6 +46,7 @@ export function updateBattle(campaign, battleId, status) {
campaign = u.updateIn(campaign, 'score', calculateScore(campaign));
return campaign;
}
campaign = u.updateIn(campaign, `battles.${battleId - 1}`, {
status,
});
@ -65,6 +66,7 @@ export function updateBattle(campaign, battleId, status) {
}),
],
});
console.log('updated', campaign);
}
return campaign;
}