Chapter {chapter}, battle {chapterBattle} -- {status}
+-
+ {#if status === 'ongoing'}
+
- wave +
- {wave === 2 ? 'second' : 'first'} + {/if} +
- city +
- {city} +
- scenario +
- {scenario} +
- character +
- {character} -
- difficulty -
-
- - - event.setBattleDifficulty(params.battleId, value)} - /> -+
- difficulty +
-
+ + + event.setBattleDifficulty(params.battleId, value)} + /> +- -
-