chapter 3
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src/lib/components/Battle/Chapter3.story.svelte
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53
src/lib/components/Battle/Chapter3.story.svelte
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@ -0,0 +1,53 @@
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<Beer />
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<Hst.Story>
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<Battle {status} params={{ battleId: 5 }} {api} />
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<svelte:fragment slot="controls">
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<Hst.Select
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bind:value={status}
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title="status"
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options={Object.fromEntries(statuses.map((s) => [s, s]))}
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/>
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<Hst.Number bind:value={wave} title="wave" />
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</svelte:fragment>
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</Hst.Story>
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<script>
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/** @type any */
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export let Hst;
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import { logEvent } from 'histoire/client';
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import { readable } from 'svelte/store';
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import Beer from '../Beer.svelte';
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import Battle from '../Battle.svelte';
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let status = 'upcoming';
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let wave = '1';
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const api = {
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event: {
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setCharacter: (...e) => logEvent('setCharacter', e),
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setActiveCampaign: () => {},
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},
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activeCampaign: readable({
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battles: [
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null,
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null,
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null,
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null,
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{
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wave,
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status: 'ongoing',
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scenario: 's',
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city: 'c',
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character: 'bob',
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additionalCharacters: [
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{ choices: ['one', 'two'], selection: 'one' },
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{ choices: ['three', 'four'], selection: 'three' },
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],
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},
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],
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}),
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};
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let statuses = ['upcoming', 'prep', 'ongoing', 'won', 'lost'];
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</script>
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@ -59,6 +59,48 @@ export function genChapter2Battle(battles) {
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additionalCharacters: [{ choices, selection: R.first(choices) }],
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};
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}
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export function genChapter3Battle(battles) {
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const chapter = 3;
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const scenario = pickOne(
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chapters[chapter - 1].scenarios.filter(
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(s) => !battles.map(R.prop('scenario')).includes(s),
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),
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);
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const character = pickOne(
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chapters[chapter - 1].characters.filter(
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(s) => !battles.map(R.prop('character')).includes(s),
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),
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);
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const city = pickOne(
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chapters[chapter - 1].cities.filter(
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(s) => !battles.map(R.prop('city')).includes(s),
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),
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);
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let choices1 = battles.slice(0, 2).map(R.prop('character'));
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let choices2 = battles.slice(2, 4).map(R.prop('character'));
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if (battles.length == 5) {
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choices1 = choices1.filter(
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(n) => n !== R.last(battles).additionalCharacters[0].selection,
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);
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choices2 = choices2.filter(
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(n) => n !== R.last(battles).additionalCharacters[1].selection,
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);
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}
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return {
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scenario,
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character,
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city,
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status: 'ongoing',
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wave: 1,
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additionalCharacters: [choices1, choices2].map((choices) => ({
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choices,
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selection: R.first(choices),
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})),
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};
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}
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export function genNextBattle(battles = []) {
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let chapter = R.clamp(1 + parseInt(battles.length / 2), { min: 1, max: 4 });
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@ -66,4 +108,6 @@ export function genNextBattle(battles = []) {
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if (chapter === 1) return genChapter1Battle(battles);
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if (chapter === 2) return genChapter2Battle(battles);
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if (chapter === 3) return genChapter3Battle(battles);
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}
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@ -1,6 +1,10 @@
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import { test, expect } from 'vitest';
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import { genNextBattle, genChapter2Battle } from './genNextBattle.js';
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import {
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genNextBattle,
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genChapter2Battle,
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genChapter3Battle,
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} from './genNextBattle.js';
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test('generate for the first chapter', () => {
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const next = genNextBattle();
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@ -31,3 +35,34 @@ test('chapter 2, second battle', () => {
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expect(result.additionalCharacters[0].selection).toEqual('one');
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expect(result.additionalCharacters[0].choices).toEqual(['one']);
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});
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test('chapter 3, first battle', () => {
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const result = genChapter3Battle([
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{ character: 'one' },
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{ character: 'two' },
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{ character: 'three' },
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{ character: 'four' },
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]);
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expect(result.additionalCharacters[0].selection).toEqual('one');
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expect(result.additionalCharacters[1].selection).toEqual('three');
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});
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test('chapter 3, second battle', () => {
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const result = genChapter3Battle([
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{ character: 'one' },
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{ character: 'two' },
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{ character: 'three' },
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{ character: 'four' },
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{
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character: 'five',
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additionalCharacters: [
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{ selection: 'one' },
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{ selection: 'three' },
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],
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},
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]);
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expect(result.additionalCharacters[0].selection).toEqual('two');
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expect(result.additionalCharacters[1].selection).toEqual('four');
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});
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