chapter 4 groundwork
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@ -21,16 +21,29 @@
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-- {status}
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-- {status}
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</h6>
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</h6>
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<dl>
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<dl>
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{#if status === 'ongoing'}
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{#if status === 'ongoing' && chapter !== 4}
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<dt>wave</dt>
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<dt>wave</dt>
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<dd>{wave === 2 ? 'second' : 'first'}</dd>
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<dd>{wave === 2 ? 'second' : 'first'}</dd>
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{/if}
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{/if}
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<dt>city</dt>
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<dt>city</dt>
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<dd>{city}</dd>
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<dd>
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{#if typeof city === 'string'}
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{city}
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{:else}
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<AdditionalCharacter
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on:change={changeCity}
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selection={city.selection}
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choices={city.choices}
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/>
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{/if}
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</dd>
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<dt>scenario</dt>
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<dt>scenario</dt>
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<dd>{scenario}</dd>
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<dd>{scenario}</dd>
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<dt>character</dt>
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<dd>{character}</dd>
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{#if character}
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<dt>character</dt>
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<dd>{character}</dd>
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{/if}
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{#if additionalCharacters}
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{#if additionalCharacters}
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{#each additionalCharacters as c, i (c.selection)}
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{#each additionalCharacters as c, i (c.selection)}
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@ -161,6 +174,10 @@
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({ target: { value } }) => {
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({ target: { value } }) => {
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event?.setCharacter(params.battleId, index, value);
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event?.setCharacter(params.battleId, index, value);
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};
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};
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const changeCity = ({ target: { value } }) => {
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event?.setCity(params.battleId, value);
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};
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</script>
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</script>
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<style>
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<style>
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59
src/lib/components/Battle/Chapter4.story.svelte
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59
src/lib/components/Battle/Chapter4.story.svelte
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@ -0,0 +1,59 @@
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<Beer />
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<Hst.Story>
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<Battle {status} params={{ battleId: 7 }} {api} />
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<svelte:fragment slot="controls">
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<Hst.Select
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bind:value={status}
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title="status"
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options={Object.fromEntries(statuses.map((s) => [s, s]))}
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/>
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<Hst.Number bind:value={wave} title="wave" />
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</svelte:fragment>
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</Hst.Story>
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<script>
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/** @type any */
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export let Hst;
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import { logEvent } from 'histoire/client';
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import { readable } from 'svelte/store';
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import Beer from '../Beer.svelte';
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import Battle from '../Battle.svelte';
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let status = 'upcoming';
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let wave = '1';
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const choices = ['one', 'two', 'three', 'four'];
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const api = {
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event: {
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setCharacter: (...e) => logEvent('setCharacter', e),
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setActiveCampaign: () => {},
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},
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activeCampaign: readable({
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battles: [
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null,
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null,
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null,
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null,
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null,
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null,
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{
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status: 'ongoing',
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wave: 1,
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scenario: 'The Last Battle',
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city: {
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choices: ['a', 'b'],
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selection: 'a',
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},
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additionalCharacters: [
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{ choices, selection: 'one' },
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{ choices, selection: 'three' },
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{ choices, selection: 'two' },
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],
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},
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],
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}),
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};
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let statuses = ['upcoming', 'prep', 'ongoing', 'won', 'lost'];
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</script>
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@ -104,6 +104,15 @@ export function genApi(options = {}) {
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pouchdb.put(campaign);
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pouchdb.put(campaign);
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};
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};
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const setCity = (battleId, value) => {
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const campaign = u.updateIn(
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get(activeCampaign),
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['battles', battleId, 'city', 'selection'],
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value,
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);
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pouchdb.put(campaign);
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};
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return {
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return {
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campaigns,
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campaigns,
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@ -118,6 +118,7 @@ export function genChapter4Battle(battles) {
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const characters = battles.slice(0, 6).map(R.prop('character'));
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const characters = battles.slice(0, 6).map(R.prop('character'));
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return {
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return {
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wave: 1,
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scenario,
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scenario,
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city: { choices: cities, selection: R.first(cities) },
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city: { choices: cities, selection: R.first(cities) },
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status: 'ongoing',
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status: 'ongoing',
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