chapter 4 groundwork

This commit is contained in:
Yanick Champoux 2023-01-15 14:40:32 -05:00
parent 931cb9d237
commit bf23443f3a
4 changed files with 90 additions and 4 deletions

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@ -21,16 +21,29 @@
-- {status} -- {status}
</h6> </h6>
<dl> <dl>
{#if status === 'ongoing'} {#if status === 'ongoing' && chapter !== 4}
<dt>wave</dt> <dt>wave</dt>
<dd>{wave === 2 ? 'second' : 'first'}</dd> <dd>{wave === 2 ? 'second' : 'first'}</dd>
{/if} {/if}
<dt>city</dt> <dt>city</dt>
<dd>{city}</dd> <dd>
{#if typeof city === 'string'}
{city}
{:else}
<AdditionalCharacter
on:change={changeCity}
selection={city.selection}
choices={city.choices}
/>
{/if}
</dd>
<dt>scenario</dt> <dt>scenario</dt>
<dd>{scenario}</dd> <dd>{scenario}</dd>
<dt>character</dt>
<dd>{character}</dd> {#if character}
<dt>character</dt>
<dd>{character}</dd>
{/if}
{#if additionalCharacters} {#if additionalCharacters}
{#each additionalCharacters as c, i (c.selection)} {#each additionalCharacters as c, i (c.selection)}
@ -161,6 +174,10 @@
({ target: { value } }) => { ({ target: { value } }) => {
event?.setCharacter(params.battleId, index, value); event?.setCharacter(params.battleId, index, value);
}; };
const changeCity = ({ target: { value } }) => {
event?.setCity(params.battleId, value);
};
</script> </script>
<style> <style>

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@ -0,0 +1,59 @@
<Beer />
<Hst.Story>
<Battle {status} params={{ battleId: 7 }} {api} />
<svelte:fragment slot="controls">
<Hst.Select
bind:value={status}
title="status"
options={Object.fromEntries(statuses.map((s) => [s, s]))}
/>
<Hst.Number bind:value={wave} title="wave" />
</svelte:fragment>
</Hst.Story>
<script>
/** @type any */
export let Hst;
import { logEvent } from 'histoire/client';
import { readable } from 'svelte/store';
import Beer from '../Beer.svelte';
import Battle from '../Battle.svelte';
let status = 'upcoming';
let wave = '1';
const choices = ['one', 'two', 'three', 'four'];
const api = {
event: {
setCharacter: (...e) => logEvent('setCharacter', e),
setActiveCampaign: () => {},
},
activeCampaign: readable({
battles: [
null,
null,
null,
null,
null,
null,
{
status: 'ongoing',
wave: 1,
scenario: 'The Last Battle',
city: {
choices: ['a', 'b'],
selection: 'a',
},
additionalCharacters: [
{ choices, selection: 'one' },
{ choices, selection: 'three' },
{ choices, selection: 'two' },
],
},
],
}),
};
let statuses = ['upcoming', 'prep', 'ongoing', 'won', 'lost'];
</script>

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@ -104,6 +104,15 @@ export function genApi(options = {}) {
pouchdb.put(campaign); pouchdb.put(campaign);
}; };
const setCity = (battleId, value) => {
const campaign = u.updateIn(
get(activeCampaign),
['battles', battleId, 'city', 'selection'],
value,
);
pouchdb.put(campaign);
};
return { return {
campaigns, campaigns,

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@ -118,6 +118,7 @@ export function genChapter4Battle(battles) {
const characters = battles.slice(0, 6).map(R.prop('character')); const characters = battles.slice(0, 6).map(R.prop('character'));
return { return {
wave: 1,
scenario, scenario,
city: { choices: cities, selection: R.first(cities) }, city: { choices: cities, selection: R.first(cities) },
status: 'ongoing', status: 'ongoing',