Chapter {chapter}, battle {chapterBattle} -- {status}
{#if status === 'ongoing'}
wave
{wave === 2 ? 'second' : 'first'}
{/if}
city
{city}
scenario
{scenario}
character
{character}
difficulty
event.setBattleDifficulty(params.battleId, value)} />
{#if status === 'upcoming'} {:else if status === 'ongoing'} {/if}