Chapter {chapter}, battle {chapterBattle} -- {status}
-
{#if status === 'ongoing'}
- wave
- {wave === 2 ? 'second' : 'first'} {/if}
- city
- {city}
- scenario
- {scenario}
- character
- {character}
- difficulty
-
event.setBattleDifficulty(params.battleId, value)} />