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# updeep
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> Easily update nested frozen objects and arrays in a declarative and immutable
> manner.
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## About
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**NOTE: Before updeep is 1.0, method or semantics may change without a major version bump, but only if really necessary.**
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Updating deeply nested objects/arrays is a bit of a pain.
updeep makes it painless by allowing you to declare the updates you would like
to make and it will take care of the rest.
It will recursively return the same instance if no changes have been made,
making it ideal for using reference equality checks to detect changes (like
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[PureRenderMixin]). Because of this, everything returned by updeep is frozen.
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updeep requires [lodash], but works very well with [lodash-fp] or [Ramda]. As a
matter of fact, many of the helpers functions are [curried][currying] [lodash]
functions with their parameters reversed (as [lodash-fp] do).
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Note that the parameters may be backwards from what you are used to. updeep
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supports [partial application][currying], so the parameter order is:
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`updeep(updates, object)` .
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## API and Examples
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### Full example
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```js
var u = require('updeep');
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var person = {
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name: { first: 'Bill', last: 'Sagat' },
children: [
{ name: 'Mary-Kate', age: 7 },
{ name: 'Ashley', age: 7 }
],
todo: [
'Be funny',
'Manage household'
],
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email: 'bill@example.com',
version: 1
};
var inc = function(i) { return i + 1; }
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var eq = function(x) { return function(y) { return x == y } };
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var newPerson = u({
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// Change first name
name: { first: 'Bob' },
// Increment all children's ages
children: u.map({ age: inc }),
// Update email
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email: 'bob@example.com',
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// Remove todo
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todo: u.reject(eq('Be funny')),
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// Increment version
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version: inc
}, person);
// => {
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// name: { first: 'Bob', last: 'Sagat' },
// children: [
// { name: 'Mary-Kate', age: 8 },
// { name: 'Ashley', age: 8 }
// ],
// todo: [
// 'Manage household'
// ],
// email: 'bob@example.com',
// version: 2
//}
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```
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**NOTE**: All functions are curried, so if you see `f(x(, y))` , it can be called with either `f(x, y)` or `f(x)(y)` .
### `u(updates(, object))`
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Update as many values as you want, as deeply as you want. The `updates` parameter can either be an object, a function, or a value. Everything returned from `u` is frozen recursively.
If `updates` is an object, for each key/value, it will apply the updates specified in the value to `object[key]` .
If `updates` is a function, it will call the function with `object` and return the value.
If `updates` is a value, it will return that value.
Sometimes, you may want to set an entire object to a property, or a function. In that case, you'll need to use a function to return that value, otherwise it would be interpreted as an update. Ex. `function() { return { a: 0 }; }` .
Also available at `u.update(...)` .
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#### Simple update
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```js
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u({ x: { b: 3 } }, { x: { a: 0, b: 0 } });
// => { x: { a: 0, b: 3 } }
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```
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#### Multiple updates, including an array
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```js
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u({ x: { b: 3 }, y: { 1: 4 } }, { x: { a: 0, b: 0 }, y: [0, 0] });
// => { x: { a: 0, b: 3 }, y: [0, 4] }
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```
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#### Use a function
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```js
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function inc(i) { return i + 1; }
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u({ x: { b: inc } }, { x: { a: 0, b: 0 } });
// => { x: { a: 0, b: 1 } }
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```
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#### Partial application
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```js
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var setBTo3 = u({ b: 3 });
setBTo3({ a: 0, b: 0 });
// => { a: 0, b: 3 })
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```
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#### ES6 computed properties
```js
var key = 'b';
u({ x: { [key]: 3 } }, { x: { a: 0, b: 0 } });
// => { x: { a: 0, b: 3 } }
```
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### `u.updateIn(path(, value)(, object))`
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Update a single value with a simple string or array path.
```js
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u.updateIn('a.b', 3, { a: { b: 0 } });
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// => { a: { b: 3 } };
```
```js
function inc(i) { return i + 1; }
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u.updateIn('a.b', inc, { a: { b: 0 } });
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// => { a: { b: 1 } };
```
```js
u({
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x: u.updateIn(['a', 'b'], 3)
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}, { x: { a: { b: 0 } } });
// => { x: { a: { b: 3 } } };
```
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### `u.if(predicate(, updates)(, object))`
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Apply `updates` only if `predicate` is truthy or, if `predicate` is a function,
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it evaluates to truthy when called with `object` .
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```js
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var object = { a: 2 };
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function isEven(x) { return x % 2 === 0; }
function inc(x) { return x + 1; }
u({
a: u.if(isEven, inc),
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}, object);
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// => { a: 3 }
```
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### `u.ifElse(predicate(, trueUpdates)(, falseUpdates)(, object))`
Apply `trueUpdates` if `predicate` is truthy or, if `predicate` is a function,
it evaluates to truthy when called with `object` . Otherwise, apply `falseUpdates` .
```js
var object = { a: 3 };
function isEven(x) { return x % 2 === 0; }
function inc(x) { return x + 1; }
function dec(x) { return x - 1; }
u({
a: u.if(isEven, inc),
}, object);
// => { a: 2 }
```
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### `u.map(iteratee(, object))`
If iteratee is a function, map it over the values in `object` .
If it is an object, apply it as updates to each value in `object` ,
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which is equivalent to `u.map(u(...), object)` ).
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```js
function inc(x) { return x + 1; }
u({
a: u.map(inc)
}, { a: [0, 1] });
// => { a: [1, 2] }
```
```js
function inc(x) { return x + 1; }
u.map(inc, [0, 1, 2]);
// => [1, 2, 3]
u.map(inc, { a: 0, b: 1, c: 2});
// => { a: 1, b: 2, c: 3}
```
```js
u.map({ a: 2 }, [{ a: 0 }, { a: 1 }]);
// => [{ a: 2 }, { a: 2 }]
```
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### `u.omit(predicate(, object))`
Remove properties. See [`_.omit` ](https://lodash.com/docs#omit ).
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```js
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u({ x: u.omit('b') }, { x: { a: 0, b: 0, c: 0 } });
// => { x: { a: 0, c: 0 } }
```
```js
u({ x: u.omit(['b', 'c']) }, { x: { a: 0, b: 0, c: 0 } });
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// => { x: { a: 0 } }
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```
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### `u.reject(predicate(, object))`
Reject items from an array. See [`_.reject` ](https://lodash.com/docs#reject ).
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```js
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function isEven(i) { return i % 2 === 0; }
u({ x: u.reject(isEven) }, { x: [1, 2, 3, 4] });
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// => { x: [1, 3] }
```
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### `u.withDefault(default(, updates)(, object))`
Like `u()` , but start with the default value if the original value is undefined.
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```js
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u({ x: u.withDefault([], { 0: 3 }) }, {});
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// => { x: [3] }
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```
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See the [tests] for more examples.
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### `u.is(path(, predicate)(, object))`
Returns `true` if the `predicate` matches the `path` applied to the `object` .
If the `predicate` is a function, the result is returned. If not, they are compared with `===` .
```js
u.is('a.b', 4, { a: { b: 4 } });
// => true
```
```js
function isEven(i) { return i % 2 === 0; }
u.is('a.b', isEven, { a: { b: 4 } });
// => true
```
```js
u({
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person: u.if(u.is('name.first', 'Jen'), u.updateIn('name.last', 'Simpson'))
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}, { person: { name: { first: 'Jen', last: 'Matthews' } } });
// => { person: { name: { first: 'Jen', last: 'Simpson' } } }
```
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## Install
```sh
$ npm install --save updeep
```
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Requires [lodash] as a peer dependency, so make sure you have it installed as
well.
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## Configuration
If `NODE_ENV` is `"production"` , updeep will not attempt to freeze objects.
This may yield a slight performance gain.
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## Motivation
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While creating reducers for use with [redux], I wanted something that made it
easy to work with frozen objects. Native javascript objects have some nice
advantages over things like [Immutable.js][immutablejs] such as debugging and
destructuring. I wanted something more powerful than [icepick] and more
composable than [React.addons.update].
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If you're manipulating massive amounts of data frequently, you may want to
benchmark, as [Immutable.js][immutablejs] should be more efficient in that
case.
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## Contributing
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1. Fork it.
1. Create your feature branch (`git checkout -b my-new-feature`).
1. Run `gulp` to run tests and lint.
1. Commit your changes (`git commit -am 'Added some feature'`).
1. Push to the branch (`git push origin my-new-feature`).
1. Create new Pull Request.
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## Releasing New Version
1. Login to npm, if you don't have access to the package, ask for it.
```bash
$ npm login
```
1. Make sure the build passes (best to let it pass on travis, but you can run it locally):
```bash
$ gulp
```
1. Bump the version:
```bash
$ npm version major|minor|patch
```
1. Update the `CHANGELOG.md` .
1. Add the new version and corresponding notes.
1. Add a link to the new version.
1. Update the `unreleased` link compare to be based off of the new version.
1. Publish and push:
```bash
$ npm publish
$ git push master --follow-tags
```
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## License
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MIT ©2015 [Substantial ](http://substantial.com )
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[npm-image]: https://badge.fury.io/js/updeep.svg
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[npm-url]: https://npmjs.org/package/updeep
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[travis-image]: https://travis-ci.org/substantial/updeep.svg?branch=master
[travis-url]: https://travis-ci.org/substantial/updeep
[daviddm-image]: https://david-dm.org/substantial/updeep.svg?theme=shields.io
[daviddm-url]: https://david-dm.org/substantial/updeep
[daviddm-peer-image]: https://david-dm.org/substantial/updeep/peer-status.svg
[daviddm-peer-url]:https://david-dm.org/substantial/updeep#info=peerDependencies
[codeclimate-image]: https://codeclimate.com/github/substantial/updeep/badges/gpa.svg
[codeclimate-url]: https://codeclimate.com/github/substantial/updeep
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[lodash]: http://lodash.com
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[lodash-fp]: https://github.com/lodash/lodash-fp
[Ramda]: http://ramdajs.com/
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[PureRenderMixin]: https://facebook.github.io/react/docs/pure-render-mixin.html
[redux]: https://github.com/gaearon/redux
[immutablejs]: https://github.com/facebook/immutable-js
[icepick]: https://github.com/aearly/icepick
[React.addons.update]: https://facebook.github.io/react/docs/update.html
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[tests]: https://github.com/substantial/updeep/blob/master/test/index.js
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[currying]: http://www.datchley.name/currying-vs-partial-application/