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README.md

What's Updux?

So, I'm a fan of Redux.

As I was looking into tools to help cut on its boilerplate, I came across rematch. It has some pretty darn good ideas. But it also enforces a flat hierarchy of reducers -- where is the fun in that?

I'm also having a strong love for Updeep, so I wanted a framework where I could use it to define reducer state updates.

Hence: Updux. Heavily inspired by rematch, but twisted to work with updeep and to fit my peculiar needs. It offers features such as

  • Mimic the way VueX has mutations (per-action reducer logic) and effects (middleware reacting to actions that can be asynchronous and/or have side-effects), so all things pertaining to a store are defined in the space place.
  • Automatically gather all actions used by the updux's effects and mutations, and makes then accessible as attributes to the dispatch object of the store.
  • Mutations have a signature that is friendly to Updux and Immer.
  • Mutations auto-unwrapping the payload of actions for you.
  • TypeScript support.

Fair warning: this package is still very new, likely to go through big changes before I find the perfect balance between ease of use and sanity. Caveat Emptor.

Synopsis

import { Updux } from 'updux';
import u from 'updeep';
import add from 'lodash/fp/add.js';

import otherDux from './otherUpdux';

const dux = new Updux({
    initial: {
        counter: 0,
    },
    actions: {
        inc: null
    },
    subduxes: {
        otherDux,
    }
});

dux.setMutation('inc', (increment) => u({ counter: add(increment) }));

dux.addEffect( '*', api => next => action => {
    console.log( "hey, look, an action zoomed by!", action );
    next(action);
} );

const store = dux.createStore();

store.dispatch.inc(1);

console.log( store.getState().counter ); // prints 1