add heavy missiles to the printShip

This commit is contained in:
Yanick Champoux 2023-05-11 15:48:21 -04:00
parent 525d223f6b
commit 44fdad6bff
4 changed files with 119 additions and 1 deletions

View File

@ -0,0 +1,72 @@
<span>heavy missile</span>
<div class="arcs">
<Arcs
size={48}
selected={arcs}
on:clickArc={({ detail }) => setFirstArc(detail)}
/>
</div>
<label class="switch">
<input type="checkbox" bind:checked={extended}/>
<span>extended range</span>
</label>
<label class="switch">
<input type="checkbox" bind:checked={multiStage}/>
<span>multi-stage</span>
</label>
<script lang="ts">
import u from "@yanick/updeep-remeda";
import { createEventDispatcher } from "svelte";
import memoize from "memoize-one";
import Arcs from "../Arcs.svelte";
import {
weaponTypes,
arcs as allArcs,
} from "$lib/store/ship/weaponry/rules.ts";
export let arcs = ["F", "FS", "FP"];
export let extended = false;
export let multiStage = false;
const nbrArcs = 3;
let firstArc = allArcs[0];
const setFirstArc = (a) => (firstArc = a);
$: arcs = setArcs(firstArc, nbrArcs);
function setArcs(firstArc, nbrArcs) {
let first_index = allArcs.findIndex((arc) => arc === firstArc);
if (first_index === -1) first_index = 0;
return Array.from({ length: nbrArcs }).map(
(_dummy, i) => allArcs[(first_index + i) % allArcs.length]
);
}
const dispatch = createEventDispatcher();
const memoChange = memoize((extended,multiStage, ...arcs) =>
dispatch("change", {
extended,multiStage,
arcs,
})
);
$: memoChange(extended,multiStage, ...arcs);
</script>
<style>
.arcs {
margin-top: 0.5rem;
}
label span {
padding-left: 1em; }
</style>

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@ -19,6 +19,7 @@
import Needle from "./Needle.svelte"; import Needle from "./Needle.svelte";
import Graser from "./Graser/index.svelte"; import Graser from "./Graser/index.svelte";
import Torpedo from "./Torpedo/index.svelte"; import Torpedo from "./Torpedo/index.svelte";
import Missile from "./HeavyMissile/index.svelte";
const component = { const component = {
beam: Beam, beam: Beam,
@ -28,6 +29,7 @@
needle: Needle, needle: Needle,
graser: Graser, graser: Graser,
torpedo: Torpedo, torpedo: Torpedo,
heavyMissile: Missile,
}; };
export let reqs = {}; export let reqs = {};

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@ -35,6 +35,16 @@ export const weaponTypes = [
reqs: { mass: 2, cost: 6 }, reqs: { mass: 2, cost: 6 },
initial: { arc: "F" }, initial: { arc: "F" },
}, },
{
name: "heavy missile",
type: "missile",
reqs: missileReqs,
initial: {
arcs: ["FS", "F", "FP"],
extended: false,
multiState: false,
},
},
]; ];
const weaponsSlice = createSlice({ const weaponsSlice = createSlice({

View File

@ -27,6 +27,13 @@ type Scattergun = { type: "scattergun" };
type Needle = { type: "needle"; arc: Arc }; type Needle = { type: "needle"; arc: Arc };
type HeavyMissile = {
type: "heavyMissile";
arcs: Arc[];
extended: boolean;
multiStage: boolean;
};
type Graser = { type Graser = {
type: "graser"; type: "graser";
weaponClass: 1 | 2 | 3; weaponClass: 1 | 2 | 3;
@ -46,7 +53,8 @@ export type Weapon =
| Scattergun | Scattergun
| Needle | Needle
| Graser | Graser
| Torpedo; | Torpedo
| HeavyMissile;
export const weaponTypes = [ export const weaponTypes = [
{ {
@ -120,6 +128,17 @@ export const weaponTypes = [
reqs: { mass: 2, cost: 6 }, reqs: { mass: 2, cost: 6 },
initial: { arc: "F", type: "needle" }, initial: { arc: "F", type: "needle" },
}, },
{
name: "heavy missile",
type: "heavyMissile",
reqs: missileReqs,
initial: {
arcs: ["FP", "F", "FS"],
extended: false,
multiStage: false,
type: "heavyMissile",
},
},
]; ];
export function weaponReqs(weapon): Reqs { export function weaponReqs(weapon): Reqs {
@ -213,6 +232,21 @@ function graserReqs({ weaponClass, arcs }: Graser) {
}; };
} }
function missileReqs({ extended, multiStage }: HeavyMissile): Reqs {
let mass = 2;
let cost = 6;
if (extended) {
mass += 1;
cost += 3;
}
if (multiStage) {
mass += 2;
cost *= 2;
}
return { cost, mass };
}
function torpedoReqs({ weaponClass, arcs }: Torpedo): Reqs { function torpedoReqs({ weaponClass, arcs }: Torpedo): Reqs {
let mass: number = 4; let mass: number = 4;