Merge branch 'default-beam' into main

main
Yanick Champoux 2020-07-30 18:01:52 -04:00
commit 4d11f6feeb
2 changed files with 38 additions and 27 deletions

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@ -2,43 +2,49 @@ import Updux from "updux";
import { action, payload } from "ts-action";
import u from "updeep";
import { createSelector } from "reselect";
import { weapon_cost_mass } from '../../weapons/rules';
import { weapon_cost_mass } from "../../weapons/rules";
const add_weapon = action('add_weapon', payload());
const remove_weapon = action('remove_weapon', payload());
const add_weapon = action("add_weapon", payload());
const remove_weapon = action("remove_weapon", payload());
const uu = transform => state => transform(state)(state)
const uu = (transform) => (state) => transform(state)(state);
const with_reqs = uu( weapon => u(weapon_cost_mass(weapon)));
const with_reqs = uu((weapon) => u(weapon_cost_mass(weapon)));
const dux = new Updux({
initial: [],
})
const weapon_initial = {
beam: { weapon_type: "beam", weapon_class: 1, arcs: ['F'] },
submunition: {
weapon_type: "submunition", arcs: ['F'] },
pds: { weapon_type: 'pds' },
scattergun: { weapon_type: 'scattergun' },
needle: { weapon_type: 'needle', arcs: ['F'] },
};
dux.addMutation( add_weapon, (type) => state => {
const id = 1 + Math.max( 0, ... state.map(({id})=>id) );
return [ ...state, { ...with_reqs(weapon_initial[type]), id }];
initial: [],
});
dux.addMutation( remove_weapon, id => state =>
state.filter( w => w.id !== id )
const weapon_initial = {
beam: {
weapon_type: "beam",
weapon_class: 1,
arcs: ["F", "A", "FS", "FP", "AS", "AP"],
},
submunition: {
weapon_type: "submunition",
arcs: ["F"],
},
pds: { weapon_type: "pds" },
scattergun: { weapon_type: "scattergun" },
needle: { weapon_type: "needle", arcs: ["F"] },
};
dux.addMutation(add_weapon, (type) => (state) => {
const id = 1 + Math.max(0, ...state.map(({ id }) => id));
return [...state, { ...with_reqs(weapon_initial[type]), id }];
});
dux.addMutation(remove_weapon, (id) => (state) =>
state.filter((w) => w.id !== id)
);
const set_weapon = action('set_weapon',payload());
const set_weapon = action("set_weapon", payload());
dux.addMutation(
set_weapon, payload => u.map( u.if( _.matches({id: payload.id}),
state => with_reqs(u(payload,state)) )
)
dux.addMutation(set_weapon, (payload) =>
u.map(
u.if(_.matches({ id: payload.id }), (state) => with_reqs(u(payload, state)))
)
);
export default dux.asDux;

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@ -0,0 +1,5 @@
import dux from ".";
import tap from "tap";
const state = dux.upreducer(dux.actions.add_weapon("beam"))([]);
tap.equal(state[0].arcs.length, 6, "default beam is all arcs");