first pass of the new look
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5381265dca
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5dabcc7072
@ -1,6 +1,8 @@
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<Header />
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<main>
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<input class="reset" type="button" value="reset" on:click={reset} />
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<nav>
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<input class="reset button small red" type="button" value="reset" on:click={reset} />
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</nav>
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<ShipSpecs />
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@ -17,6 +19,9 @@
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screens={$ship.structure.screens}
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armour={$ship.structure.armour}
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on:set_screens={set_screens}
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cargo={$ship.cargo}
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streamlining={$ship.streamlining}
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on:set_cargo={ship_dispatch}
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on:ship_change={ship_dispatch} />
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<Section label="weaponry">
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@ -34,11 +39,6 @@
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</Section>
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<Section label="misc">
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<Cargo {...$ship.cargo} on:set_cargo={ship_dispatch} />
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<Streamlining {...$ship.streamlining} />
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</Section>
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<Carrier {...$ship.carrier} />
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</main>
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@ -57,8 +57,6 @@
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import Propulsion from "./Propulsion/index.svelte";
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import Section from "~C/Section";
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import Weapon from "~C/Weapon";
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import Cargo from "~C/Cargo/index.svelte";
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import Streamlining from "~C/Streamlining/index.svelte";
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import Carrier from "~C/Carrier";
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import ADFC from "~C/Weaponry/ADFC";
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import AddWeapon from "~C/Weaponry/AddWeapon";
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@ -1,12 +1,16 @@
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<ShipItem {cost} {mass}>
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<Field label="streamlining">
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<div>
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<label>
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<input type="radio" bind:group={type} value="none" />
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<label>none</label>
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none</label>
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<label>
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<input type="radio" bind:group={type} value="partial" />
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<label>partial</label>
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partial</label>
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<label>
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<input type="radio" bind:group={type} value="full" />
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<label>full</label>
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full</label>
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</div>
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</Field>
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</ShipItem>
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@ -30,4 +34,7 @@
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<style>
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div { display: flex }
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label {
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margin-left: 1em;
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}
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</style>
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@ -13,6 +13,9 @@
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<Armour {armour} on:ship_change />
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<Cargo {...cargo} on:set_cargo />
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<Streamlining {...streamlining} />
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</Section>
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<script>
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@ -23,11 +26,16 @@
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import ShipItem from '~C/ShipItem';
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import Screens from './Screens';
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import Armour from './Armour';
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import Cargo from './Cargo';
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import Streamlining from './Streamlining';
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export let cost, mass, ship_mass, rating, screens, armour = (
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0, 0, 10, 1, [], []
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);
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export let cargo = {};
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export let streamlining = {};
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let min, max;
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$: min = Math.ceil(ship_mass / 10);
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$: max = ship_mass;
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@ -1,7 +1,9 @@
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<ShipItem {cost} {mass}>
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<div class="weapon_row">
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<div class="remove" on:click={remove}>X</div>
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<input type="button" class="button small red remove" value="remove"
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on:click={remove} />
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<svelte:component this={weapon_component[weapon_type]} {...weapon}
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@ -112,14 +114,6 @@
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display: block;
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}
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.remove {
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width: 1em;
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flex: 0;
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color: white;
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background-color: black;
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border-radius: 0.5em;
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height: 1em;
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}
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.weapon_row {
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display: flex;
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gap: 2em;
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@ -8,7 +8,7 @@
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<option value="needle">needle weapon</option>
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</select>
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<input type="button" value="add weapon" on:click={ add_weapon }/>
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<input type="button" value="add weapon" class="button small blue" on:click={ add_weapon }/>
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</Field>
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@ -1,4 +1,4 @@
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<input class="add-weapon" type="button" value="add"
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<input class="add-weapon button small blue" type="button" value="add"
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on:click={add} />
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<div class="weapon">
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@ -22,14 +22,14 @@
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<svg width="60px" height="60px">
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{#each arcs as arc (arc)}
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<Arc {arc} radius={30}
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<Arc {arc} radius={30}
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active={selected_arc[arc]}
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on:click={()=>click_arc(arc)}
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/>
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{/each}
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<circle cx="30" cy="30" r="15" />
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</svg>
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<div>{weapon.cost}</div>
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@ -65,7 +65,7 @@
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arcs.map( arc => [ arc, false ] )
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);
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const nbr_selected_arcs = () => Object.values(selected_arc).filter(
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const nbr_selected_arcs = () => Object.values(selected_arc).filter(
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x => x ).length;
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$: if ( nbr_selected_arcs() !== nbr_arcs ) {
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@ -109,7 +109,7 @@
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});
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selected_arc = new_arcs;
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}
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let weapon = {};
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